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RafaelFajardo

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  • Code is a language, but a very special kind of language. Code is the only language that is executable […] code is the first language that actually does what it says. Wendy Chun, Programmed Visions (via stoweboyd )

    July 3, 2016
  • machschine: “The fact that there is an algorithm, a meaning intended by code (and thus in some way knowable), sometimes structures our experience with programs. When we play a game, we arguably try to reverse-engineer its algorithm, or at the very least to link its actions to its programming, which is why all design books warn…

    July 3, 2016
  • As a chemist, I agree that remaining competitive in the sciences is a critical issue. But as an instructor, I also think that if American STEM grads are going lead the world in innovation, then their science education cannot be divorced from the liberal arts. We don’t need more STEM majors. We need more STEM…

    June 30, 2016
  • The Dramatic Ways Having Kids Can Change Your Design Practice

    The Dramatic Ways Having Kids Can Change Your Design Practice

    June 30, 2016
  • Amazing! Noise Patterns!!!!

    June 30, 2016
  • Noise Patterns by Tristan Perich arrived. Such excite!

    June 30, 2016
  • When artists use new technologies as their materials, a number of things happen: 1. They discover ways to extend the expressive and communicative range of tools, devices and systems 2. By making connections that are neither necessarily utilitarian nor profitable, they explore potential for diverse human interest and experience 3. They do the cognitive work…

    June 29, 2016
  • Hollywoodonomics: how Harry Potter and The Order of the Phoenix “lost” $167M #5yrsago

    mostlysignssomeportents: Last summer, Deadline released this balance-sheet (“participation statement”) detailing the alleged financial state of the corporate entity struck to run the Warner Bros movie “Harry Potter and The Order of the Phoenix.” The movie, which had grossed nearly $1B at the time, was nevertheless running $167M in the red. The losses are largely attributable…

    June 28, 2016
  • June 28, 2016
  • June 28, 2016
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum