This is sort of where I lost a bit of enthusiasm. While I like the direction and motivation here, this did not feel like the sort of design fiction that I lust after. It seemed very designer-ywith a heavy emphasis on the perfect render. Good design fiction in my mind tends more towards believable, pushing towards the suspension of disbelief as a core tenent — because then you enter into that middle space of confusion tending towards possibility, rather than the dead-giveawy of an expert CAD render in Keyshot or Hypershot or Rhino or whatever.
Now, this is a bias. I’m a design fiction guy, a design fiction-y designer. I believe that a design that tells stories about how the world could be, or what it may come to be is one that serves a purpose in a deep, ideological way to make things better. And, in the two or so years that we here have been exploring and producing design fictions we’ve found that they should be props that live in the corners so that the attention they draw to themselves in only a secondary or tertiary fashion. Fetishize them too much and the magic falls apart.
(via Near Future Laboratory » Blog Archive » Nonobject Short Notes)