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World’s First Analog 3D Printer by Daniel de Bruin – Design Milk
World’s First Analog 3D Printer by Daniel de Bruin – Design Milk contraption rapture ecstasy of extrusion no plug all play
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I went to graduate school at Georgia Tech, and read some Chris Crawford. I learned that he had the same problem. But he didn’t think of it as failure. For him, this was an organic part of the development process. The failures filling his hard drive were actually “prototypes” that helped him decide which ideas…
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I went to graduate school at Georgia Tech, and read some Chris Crawford. I learned that he had the same problem. But he didn’t think of it as failure. For him, this was an organic part of the development process. The failures filling his hard drive were actually “prototypes” that helped him decide which ideas…
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The review uncovered examples of work that do not meet WIRED editorial standards. (List of posts with confirmed issues to date below.) Although Frontal Cortex posts were not edited or fact checked, we expect those whose work appears on our site to follow basic good journalism practices. Lehrer’s failure to meet WIRED editorial standards leaves…
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Notes for a theory of contemporary education
notational: Very loose ideas floating around my head these days. Even if they are loopy or ridiculous, the seeds of something useful might be in here.Not sure about the mechanistic aspects. 1. We live in a day and age (and in many cases place) in which information is not a scarce resource. Due to the…
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slavin: I’m pretty sure this was not intended to be satirical. (Taken with instagram)
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But I think what made our games different, one of the things, is that we had this language [Sierra’s Adventure Game Interpreter] that no one else had. And we had tool makers who built tools for us to use. When I tell people that we made all those games before Photoshop, they just look at…
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But I think what made our games different, one of the things, is that we had this language [Sierra’s Adventure Game Interpreter] that no one else had. And we had tool makers who built tools for us to use. When I tell people that we made all those games before Photoshop, they just look at…
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Fwd: [Humanist] 25.606 on failure
–[1]———————————————————————— Date: Mon, 9 Jan 2012 09:21:35 -0500 From: James Rovira Subject: Re: [Humanist] 25.602 on failure I was struck by this quotation too. I think my starting place is thedefinition of failure as the disjunction between intent and realization.From that, I go in a few directions. I’ll be thinking in terms of art,…
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A Real Web Design Application | Jason Santa Maria
A Real Web Design Application | Jason Santa Maria