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Block-based programming comes to Godot!
Putting this exciting news here for safe keeping. A plug in brings visual programming of Scratch-like code blocks to open-source game engine Godot! This is also good news if I ever want to refactor/rewrite any of the code drawings made in Hopscotch. Stencyl, which was originally an ActionScript/Flash IDE, also incorporates block-based code. I wonder…
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progress report
today I visited dubberly design office, and we talked about a range of things, including Humberto Maturana, systems design, the disruption of higher education, ruby on rails, storytelling via timelines, and a hope for collaboration in the future. I also visited Gamenest and talked we talked about creating co-working spaces for independent game developers…
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progress report
today I visited dubberly design office, and we talked about a range of things, including Humberto Maturana, systems design, the disruption of higher education, ruby on rails, storytelling via timelines, and a hope for collaboration in the future. I also visited Gamenest and talked we talked about creating co-working spaces for independent game developers…
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progress report
today I visited dubberly design office, and we talked about a range of things, including Humberto Maturana, systems design, the disruption of higher education, ruby on rails, storytelling via timelines, and a hope for collaboration in the future. I also visited Gamenest and talked we talked about creating co-working spaces for independent game developers…
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progress report
I watched some Unity 3D tutorials that helped me get past a mental block. it’s not apparent from the structures visible in the editor that one should create a game object to hold a script that controls the whole game. this could be a an empty gameObject, or – confusingly – could be one that’s…
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progress report
I watched some Unity 3D tutorials that helped me get past a mental block. it’s not apparent from the structures visible in the editor that one should create a game object to hold a script that controls the whole game. this could be a an empty gameObject, or – confusingly – could be one that’s…
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progress report
I updated the language in IoOOOT on gitHub.com/rafaelfajardo I posted a response to @bruces via rafaelfajardo.tumblr.com, but I think that might be a flawed channel. I almost missed his post. I watched videos on how people are making human-scale articulated wings for cosplay. I may incorporate some of the geometry into Arcacataca’s animations. The animations…
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http://vimeo.com/34729381 We are hosting a node of the Global Game Jam. We are very excited! (Source: http://vimeo.com/)
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http://vimeo.com/34729381 We are hosting a node of the Global Game Jam. We are very excited! (Source: http://vimeo.com/)
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http://vimeo.com/34729381 We are hosting a node of the Global Game Jam. We are very excited! (Source: http://vimeo.com/)