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RafaelFajardo

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  • Like a Rolling Stone interactive video

    Bob Dylan’s impressive “Like A Rolling Stone” interactive channel-zapping lip-synching video created by Interlude http://video.bobdylan.com/desktop.html

    November 19, 2013
  • In fact, Kay illustrates his point about the black box nature of SimCity by describing how crime operates in the game. SimCity, Kay argues, “gets the players to discover that the way to counter rising crime is to put in more police stations” [Kay 2007]. Of all the possible options in the real world —…

    November 19, 2013
  • Colorado Symphony Featuring Austin Wintory – “Journey” Soundtrack (by Stefka726) Austin Wintory, a native Denverite, returns to Colorado to perform a part of his award-winning soundtrack from the PS3 video game, “Journey” with the Colorado Symphony Orchestra. (Source: https://www.youtube.com/)

    November 19, 2013
  • As more of our objects and environments become actuated, connected, and data-enabled, these enchanted objects are developing the capacity to contain their own stories. An object can remember its history, can understand how it is used, can talk to other objects around it to understand its environment. As these capabilities evolve, objects no longer become…

    November 19, 2013
  • I so admire Grimes. I’m probably around 20 years older than her, and it’s cool to have someone so much younger than me who, in a way, I look up to. The fact that she produces her own music and is proud of it is really cool. I’m glad she calls herself a feminist. With…

    November 19, 2013
  • epicreads: The Anatomy of A Hardcover [source] (It’s so sexy.)

    November 19, 2013
  • jockohomoremix: The Hidden Art in America’s Mall Sprawl – “This is more than a laugh at 1980s clothing, it’s a document of an almost undocumented world,” said Mr. Galinsky, 44 years old, the co-director (with wife Suki Hawley ) of such documentaries as “Battle for Brooklyn” and “Horns and Halos.” “This was the summer between…

    November 19, 2013
  • This means that for some things, Google researchers can no longer explain exactly how the system has learned to spot certain objects, because the programming appears to think independently from its creators, and its complex cognitive processes are inscrutable. This “thinking” is within an extremely narrow remit, but it is demonstrably effective and independently verifiable.…

    November 19, 2013
  • It’s a cliche question, but what’s your art process like? Do you prefer to draw on paper or a tablet, how do you ink/color, etc.

    kateordie: I recently updated my process! I lay out a page worth of panels in blue ink in photoshop: Then print it out onto 9×12 smooth bristol. I have a big printer that lets me do such things! I then head to my drawing board and pencil everything out with a mechanical blue pencil. Then…

    November 19, 2013
  • That logic follows a widely shared cultural belief: We all tend to assume that young people are on the technological vanguard, that they somehow have got an inside scoop on what’s next. If today’s kids are Snapchatting instead of Facebooking, the thinking goes, tomorrow we’ll all be Snapchatting, too, because tech habits, like hairstyles, flow…

    November 19, 2013
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum