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RafaelFajardo

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  • It’s more profitable to have a few well known blockbusters/franchises instead of a broad range of less known titles with average sales. But overall this leads unavoidably to a lack of diversity. And I do believe that only diversity can lead to really new things. Christian Etterhttp://www.gamasutra.com/blogs/SimonCarless/20131126/205654/The_Drei_story__or_why_making_a_good_game_may_not_be_enough.php (via notgames)

    November 26, 2013
  • theantidote: Roland Barthes, born 12 November 1915, died 26 March 1980 Seven Quotes Language is legislation, speech is its code. We do not see the power which is in speech because we forget that all speech is a classification, and that all classifications are oppressive. To know that one does not write for the other,…

    November 26, 2013
  • A designer’s work is not only about how the things look, but also their behaviors in response to interaction, and the adjustments they make between their fixed states. In fact, designing the way elements adapt and morph in the in-between moments is half of your work as a designer. You’re crafting the interstitials. Frank Chimero…

    November 26, 2013
  • code drawing 07c

    code drawing 07c

    code drawing 07c, various states, created on 2013-11-26 between 08:14 – 08:19. added some non-photo blue.

    November 26, 2013
  • code drawing 07b

    code drawing 07b

    code drawing 07b, various states, created on 2013-11-26 between 07:58 – 08:13. thick versus thin.

    November 26, 2013
  • code drawing 07

    code drawing 07

    code drawing 07, various states, created on 2013-11-26 between 07:53 – 07:58.

    November 26, 2013
  • November 26, 2013
  • stoweboyd: The Pace of Technology Adoption is Speeding Up – Rita McGrath The chart above, created by Nicholas Felton of the New York Times, shows how long it took various categories of product, from electricity to the Internet, to achieve different penetration levels in US households.  It took decades for the telephone to reach 50% of households, beginning…

    November 25, 2013
  • alexainslie: Kevin Slavin: Debunking luck (by PopTech)  “When we need chance to work for us we call it luck."  (Source: https://player.vimeo.com/)

    November 25, 2013
  • November 25, 2013
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum