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RafaelFajardo

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  • code drawing 12

    code drawing 12

    code drawing 12, various states, created 2013-11-26 between 22:02 – 22:07.

    November 26, 2013
  • code drawing 11

    code drawing 11

    code drawing 11, created on 2013-11-26 between 21:43 – 22:00.

    November 26, 2013
  • code drawing 10

    code drawing 10

    code drawing 10, created 2013-11-26 between 21:30 – 21:40.

    November 26, 2013
  • code drawing 09

    code drawing 09

    code drawing 09, created on 2013-11-26 between 21:22 – 21:29. if the thick lines get too dense then the composition gets less interesting because the mass gets too heavy.

    November 26, 2013
  • code drawing 08

    code drawing 08

    code drawing 08, various states, created 2013-11-26 between 21:09 – 21:19. sprites are instructed to rotate and move if they are touching any of the other sprites.

    November 26, 2013
  • If you are putting all your waking hours into doing art every day… you are getting pretty good at having a kind of rarefied taste. So, metaphorically, you are eating some two-hundred-year-old gorgonzola cheese while the rest of the world is eating mild cheddar. Sometimes it’s just nice to escape your own well-developed taste and…

    November 26, 2013
  • comandc-rldd: Circuit Scribe is a new Kickstarter project for a new  kind of pen that draws fuctional electronic circuits instantly.  page project on Kickstarter 

    November 26, 2013
  • There’s also something clearly spam-like (and therefore uncanny) about the Soft Culture conventions. The ‘pale and pretty’ blogs exist in such multiplicity, delivering eerily samey content, in such a cumulatively overbearing manner, they seem complicit in their lack if differentiation. They are like Twitter spam bots bios- which manage in their algorithmic efficiency to reflect…

    November 26, 2013
  • Soft Culture is hard for some to look at, and some insist it not be discussed, for its lack of subversive or progressive clout. Follow For More: Screenshots of Soft Culture — Weird Future — Medium (via mechanicalhuman) While this article is not definitive, I’m glad that someone is starting to analyze the phenomenon. Can…

    November 26, 2013
  • And finally, above all else, it is about leaving a mark that I existed: I was here. I was hungry. I was defeated. I was happy. I was sad. I was in love. I was afraid. I was hopeful. I had an idea and had a good purpose and that is why I made art.…

    November 26, 2013
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum