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RafaelFajardo

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  • playfulsystems: pkpkt: PKPKT Trailer #1: Be cool Excellent use of BLE/iBeacon for gaming. Going to see a lot of this. Could we combine it with an Incremental Game? (Source: https://www.youtube.com/)

    December 19, 2013
  • IDEO.org | Fellowship

    IDEO.org | Fellowship The IDEO.org Global Fellowship Program fosters social sector leaders of the future. By bringing together talented people from the design, business, and social sectors, IDEO.org Fellows are working, learning, growing and innovating to make the world a better place. Think you have what it takes to be a 2014-2015 Fellow? Find out…

    December 19, 2013
  • xCoAx 2014: 2nd International Conference on Computation, Communication, Aesthetics and X (June 2014, Porto)

    Extended deadline for submissions: 19 January 2014 Dates: 26-27 June 2014 Location: Porto, Portugal Website: http://xcoax.org/ The development of computational tools and media has been radically transforming the landscape for the practice of the arts, of design and of numerous cultural manifestations. Recognizing this, xCoAx is designed as a multi-disciplinary enquiry on arts, computers, computation,…

    December 19, 2013
  • this time they were supposed to start in the same middle point, facing the same direction and vary the circumference of each circle by varying the distance traveled before turning. This should have resulted in a set of evenly spaced, perfectly uniform rings aligned to the right, all touching in exactly the same place. Some…

    December 19, 2013
  • If I let this one run too long I get a spirograph drawing, which I find uninteresting. A couple of the early states, though, aren’t bad. This is actually a failure of a different type. I failed to understand how I was making the circles and thought I was going to get concentric ones. Instead,…

    December 19, 2013
  • These are “failure” states. Failure because they exhibit a behavior way outside the parameters I set. These actually crashed Hopscotch. I haven’t yet given myself the chance to judge them on their own visual merits. There are earlier states of this series that approach “pretty”, I saved one or two for each. I set the…

    December 19, 2013
  • trying compositions with randomly placed circles of three sizes in Hopscotch. Color is randomized from 1-9. Hopscotch presents us with a palette of 9 colors, so I assumed they would be given an index number. It does respond but I haven’t checked to see which number corresponds to which color, nor if there is a…

    December 19, 2013
  • I deleted Hatch from my iPad. This screen was the tipping point. The loyalty/trust metric is a problem.

    December 19, 2013
  • code drawing 37

    code drawing 37

    code drawing 37, created on 2013-12-19. three sprites drawing squares within squares of different colors in an homage to homage to a square.

    December 19, 2013
  • code drawing 36

    code drawing 36 doesn’t exist.

    December 19, 2013
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum