RafaelFajardo

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  • Ars Asks: What video games will still be widely played in 100 years? [feedly]

    Ars Asks: What video games will still be widely played in 100 years? Paramount / Memory Alpha In today’s inter-holiday news doldrums, the Ars IRC channel has descended into a deep debate over the kind of question that seems perfectly suited for a late-night dorm room bull session. It’s a question that seems simple on…

    December 28, 2013
  • Call for the post of Artistic Director, LABoral Centro de Arte y Creación Industrial [feedly]

    Call for the post of Artistic Director, LABoral Centro de Arte y Creación Industrial [feedly] Call for the post of Artistic Director, LABoral Centro de Arte y Creación Industrial (Shared by Bruce Sterling who has annotated in triple parens and asterisks) *May heaven help the good people of Spain in 2014. *I don’t want this…

    December 28, 2013
  • engineeringhistory: Ellen Weaver, associate professor of biology from California State University who worked on developing instrumentation used in satellites for ocean monitoring, 1973.

    December 28, 2013
  • It wasn’t a coincidence that, just as Design Observer was hitting its stride, we started to see annual design issues of business magazines, an enhanced cultural literacy about design and designers, and a massive upgrade in the quality of design journalism. How Design Observer Founder William Drenttel Changed the Conversation » Gizmodo (via thisistheverge)

    December 28, 2013
  • Predicting 2014

    Predicting 2014 brucesterling: From 1964, in the New York Times August 16, 1964 Visit to the World’s Fair of 2014 By ISAAC ASIMOV The New York World’s Fair of 1964 is dedicated to “Peace Through Understanding.” Its glimpses of the world of tomorrow rule out thermonuclear warfare. And why not? If a thermonuclear war…

    December 28, 2013
  • The video game industry was, [Chris Crawford in 1992] proclaimed, in the business of recycling tired ideas that were dressed in ever-prettier clothing. The great plains of the medium’s unexplored territory were left unexplored. http://kotaku.com/30-years-later-one-mans-still-trying-to-fix-video-gam-1490377821 sounds familiar… (via notgames)

    December 28, 2013
  • Games are bigger, splashier and more thorough, but they have made no progress on the fundamentals. It’s like watching the evolution of sailing ships: they grew bigger, faster, sleeker, but nobody had an inkling to put an engine in one of them. Chris Crawfordhttp://kotaku.com/30-years-later-one-mans-still-trying-to-fix-video-gam-1490377821 (via notgames)

    December 28, 2013
  • If a thousand lines of letters in UNIX qualifies as a technology (the computer code for a web page), then a thousand lines of letters in English (Hamlet) must qualify as well. They both can change our behavior, alter the course of events, or enable future inventions. Kevin Kelly (via ladykrampus)

    December 28, 2013
  • December 28, 2013
  • New NEH proposal: “A World of E-Literature”

    floresuprm: New NEH proposal submitted: “A World of E-Literature” #elit #dh Today I submitted an NEH Collaborative Research Grants proposal to collaboratively write 530 I Love E-Poetry entries and a book manuscript in a 3-year period. Here’s the 1000-character summary from the proposal, titled: This project seeks to use the… View Post

    December 27, 2013
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum