RafaelFajardo

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  • ARAC Day 11

    Ex Post Facto post.  Spent most of yesterday studying (playing) games: Zelda III (in SNES emulation), A Short Hike (MacOS app), Richard Scarry’s Busytown (in Sega emulation), Carto (on Switch)

    October 2, 2022
  • ARAC Day 12

    list of activities made it to studio by 9:00, even though rainy weather made me want to stay indoors woke up thinking about the map for Nemo’s Helper, and making a compressed Colombia, as absurd as that may be. researched the geography, the major rivers of Colombia. I know their names, but not their pathways.…

    September 30, 2022
  • ARAC Day 11

    list of activities: checked in at the visiting artist studio and still no wifi. I packed up laptop and ipad and moved back to photo studio. set up duet.app to make ipad outboard monitor remembered the Applied SciFi webinar I wanted to attend on Zoom copied version 17 of Nemo’s helper to iCloud downloads folder…

    September 29, 2022
  • ARAC Day 10

    List of activities: Last night Harry Teague invited me out for dinner. We went to the Woody Creek Tavern which used to be his local. The tavern has a storied history in the late 20th century as it was also the local for the late gonzo journalist Hunter S. Thompson. Harry described a rarefied and…

    September 28, 2022
  • ARAC Day 09

    List of activities read a chapter/story, “Los Simpaticos”, from The Assimilitated Cuban’s Guide To Quantum Santeria. It was fun and beautiful. I noticed that in the ebook version I am reading the spanish phrases are not italicized. Made it into the studio at 10:00 am which is later than I would have liked. Last night…

    September 27, 2022
  • ARAC Day 08

    List of today’s activities made it to studio ~9:15 organized hard drives and cables for move later today played Zelda III for a few minutes yesterday I read some superficial critiques of fetch quests as well as one guide for DnD on better practices. The guide was written from a point of view that heroes…

    September 26, 2022
  • ARAC Day 07

    Today we slept in a little and then zoomed with our boys. Afterward we packed Karin’s things into the car and drove into Snowmass Village — which has a year-round population around the ski resort. Parking in the free spaces was impossible, and we understood why when we realized all of the cars had expensive…

    September 26, 2022
  • ARAC Day 06

    Karin arrived last night after an exhausting drive up from Denver. Today we visited Aspen and a farmers’ market just off of Main and Galena. I bought some chocolate from one of the stalls and roasted green chiles from another. We went to Clark’s Pharmacy and picked up some dry goods: gloves, baseball cap, coasters.…

    September 26, 2022
  • ARAC Day 05

    log of activities extract RGB #hex values from the Faber-Castell web page for the PITT Artist Pen Brush so I might match my sketchbooks on screen. This took far longer than I intended. Now I have an html version and a txt file. The former has a preview. The source is Faber-Castell itself. A120 ultramarine…

    September 23, 2022
  • ARAC Day 04

    A list of what I’m doing, as I’m doing it: wore the Somos Visibles shirt played Zelda III for ~twenty minutes. yesterday I played for about 30 minutes. am currently in the east palace looking for the big key. I have been collecting arrows, and have been promised a treasure that will defeat armored foes…

    September 22, 2022
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum