RafaelFajardo

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  • CFP: Scratch@MIT 2014

    CFP: Scratch@MIT 2014 deadline February 15, 2014.

    January 13, 2014
  • Scratch Statistics – Imagine, Program, Share

    Scratch Statistics – Imagine, Program, Share

    January 13, 2014
  • Scratch Statistics – Imagine, Program, Share

    Scratch Statistics – Imagine, Program, Share

    January 13, 2014
  • My brothers and sisters, Thank you for your presence here today. This city has made glittering fortunes for the super wealthy and for the major corporations that dominate Seattle’s landscape. At the same time, the lives of working people, the unemployed and the poor grow more difficult by the day. The cost of housing skyrockets,…

    January 13, 2014
  • My brothers and sisters, Thank you for your presence here today. This city has made glittering fortunes for the super wealthy and for the major corporations that dominate Seattle’s landscape. At the same time, the lives of working people, the unemployed and the poor grow more difficult by the day. The cost of housing skyrockets,…

    January 13, 2014
  • Young people today have lots of experience… interacting with new technologies, but a lot less so of creating [or] expressing themselves with new technologies. It’s almost as if they can read but not write. MIT Media Labs’ Mitch Resnick | Everyone Should Code  (via courtenaybird)

    January 13, 2014
  • fyprocessing: notational: devincastro: Karsten Schmidt compiled a computational approach to color in this flickr set. These screenshots show the application of flexible color themes assembled from variable ranges for hue, saturation, brightness, and weights for each. (via hellodevincastro)

    January 13, 2014
  • prostheticknowledge: Metroid Prime with the Oculus Rift Youtube user Cymatic Bruce has found a way to allow games from older consoles playable with the Oculus Rift headset (3D games which were not designed for this tech). Using emulators and apps, the video below discusses the set-up (jump to around the 10:10 mark to see a…

    January 13, 2014
  • January 13, 2014
  • notational: notational: slabbb-blockkk-hilarious: analogsystem: fuckthisshitttttt: moshingwithmosh (via tamburina) (via notational)

    January 13, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum