RafaelFajardo

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  • krbee: Hélio Oiticica, “Metaesquema” (1958). Tropicália!

    February 7, 2014
  • notational: abelardogfournier: Last week’s workshop on Algorithmes Créatifs in Stereolux (Nantes) was based on the development of two systems complex enough to display rich and unexpected phaenomena. One was based in Vectorfields and the mathematical notions of rotational and divergence. The other used a spring-based DLA system to “grow” and complete the drawings made with…

    February 7, 2014
  • prostheticknowledge: WINNING Game art project by Alex Myers reduces the FPS to it’s basic principle, shoot and kill, by placing armed players in a small intimate space – video embedded below: Build a small room. Arm two players. Let them kill each other. Over and over and over and over and over. Call it “Winning.”…

    February 7, 2014
  • azspot: “Since we live in an age of innovation, a practical education must prepare a man person for work that does not yet exist and cannot yet be clearly defined. To be able to do this a man person must have learned to learn. He She must be conscious of how much there is still…

    February 7, 2014
  • A single 320-megabyte microchip requires at least 72 grams of chemicals, 700 grams of elemental gasses, 32,000 grams of water, and 1200 grams of fossil fuels. Another 440 grams of fossil fuels are used to operate the chip during its typical life span – four years of operation for three hours a day… Brenna Cussen…

    February 7, 2014
  • mattjustmatt: prostheticknowledge: DevArt Upcoming exhibition at the Barbican, London, on the art of creative coding. Sponsored by Google, there is also a call for entries for any creative coders who wish to have a piece comissioned. Video embedded below: DevArt is a new type of art. It is made with code, by developers that push…

    February 7, 2014
  • archivesofamericanart: Couldn’t make it to our American Art History and Digital Scholarship Symposium? Well, never fear because we now have an online report and videos of the sessions are on Youtube. Above: Titia Hulst presents on Documenting the Postwar Audience for American Avant-Garde Art. Photo by Mary Savig.

    February 7, 2014
  • prostheticknowledge: METEOR BLOCKS Simple collaborative voxel editor by Sashko Stubailo lets you create and remix scenes made of blocks for fun. Each scene has it’s unique URL, so anyone with this link can edit the scene as well: The friendliest collaborative 3D pixel editor! Meteor Blocks uses the Meteor web framework and X3DOM together to…

    February 7, 2014
  • fullergoeasy: I #like this picture.

    February 7, 2014
  • fckyeahnetart: Evan Roth, Slide to unlock. Intellectual Property Donor. https://twitter.com/EvanRoth_/status/430781482500915200

    February 6, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum