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RafaelFajardo

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  • prostheticknowledge: METEOR BLOCKS Simple collaborative voxel editor by Sashko Stubailo lets you create and remix scenes made of blocks for fun. Each scene has it’s unique URL, so anyone with this link can edit the scene as well: The friendliest collaborative 3D pixel editor! Meteor Blocks uses the Meteor web framework and X3DOM together to…

    February 7, 2014
  • fullergoeasy: I #like this picture.

    February 7, 2014
  • fckyeahnetart: Evan Roth, Slide to unlock. Intellectual Property Donor. https://twitter.com/EvanRoth_/status/430781482500915200

    February 6, 2014
  • adamisinky: Perfection Printing Press No. 605 mounted on a cherry base Chase size: 1 and 5/8 x 2 and 3/4  Wilkins Toy Company, Keene, New Hampshire “Perfection. A lightweight self-inking toy press, often light blue in colour. A number still survive. The catalogue of 1911 showed five models. The first two were described as ‘patented…

    February 5, 2014
  • In what may be one of the most innovative change programs in Latin America, the administration of Rafael Correa is proposing to transition from a neo-liberal, free market economic model to what they are calling a social knowledge economy based on a combination of commons-based economics and the promotion of open knowledge systems. It’s heady…

    February 5, 2014
  • FEED: We’re clearly still a few steps away from games where spontaneous behavior really starts to happen and you have real learning going on with the virtual characters. But were there cases with The Sims where you pressed play and the characters really surprised you with their behavior? WRIGHT: A lot of stuff, yeah. Probably…

    February 5, 2014
  • mattfractionblog: mmesurly: literally me on the list of Shit I Lost In The Crash was my favorite write-up for projects/commercials/videos we never got to make at MK12 (99% of the time because the idea horrified the client).  My favorite music video idea we could never get traction for would’ve been a sequel to ROCK IT…

    February 5, 2014
  • laughingsquid: Pop Culture Action Figures Captured in Twisted Real Life Situations by VSE OK

    February 5, 2014
  • bashford: Calling all creative coders. Technology is your canvas. What will you create?  Be awarded a commission by Google and the Barbican London as part of their Digital Revolution exhibition, alongside some of the world’s finest interactive artists. Entries close 28 March 2014. DEVART – Art Made with Code | More on the Google Blog (Source: https://www.youtube.com/)

    February 5, 2014
  • migraine face

    February 5, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum