RafaelFajardo

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  • thepixelgeisha: Adding features to your game like

    February 27, 2014
  • Two hours later. (at C-cubed studios)

    February 26, 2014
  • Same window, same classroom, 48 hours later. Will likely melt off by this evening. (at C-cubed studios)

    February 26, 2014
  • generalelectric: In the 1960s, GE set out to create a mechanical exoskeleton that could give the average person super strength. Called Hardiman, the project was funded by the U.S. military and was developed to allow users to easily lift up to 1,500 pounds. Unfortunately, the suit itself weighed 1,500 pounds and ultimately Hardiman’s size, weight,…

    February 26, 2014
  • February 26, 2014
  • MWM – Realtime 3D mapping

    MWM – Realtime 3D mapping The unique 3D projection mapping tool purely GPU based to maximize performances. WYSIWYG real time render and edit engine. Advanced Lighting system providing Area, Directional, Point and Spot lights. Fast, intuitive, and real time Camera Calibration. Powerful warping system that let you drop control points anywhere you need. Complete horizontal…

    February 25, 2014
  • kellysue: I travel with a power strip and I share. I am a hero in airports.

    February 25, 2014
  • February 25, 2014
  • Waiting for Guerilla Girls. (at Cable Center)

    February 25, 2014
  • themediafix: Why the Comcast-Netflix Deal Should Worry Anyone Who Uses the Internet

    February 24, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum