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RafaelFajardo

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    March 2, 2014
  • If the phrase “organized adult Wiffle ball” has a slightly ludicrous ring to it, that’s because we invariably associate the white plastic sphere with childhood, backyard fields, and quirky ground rules. A one-hopper off the tool shed was a double, a shot over the boxwood hedge was a home run, and a foul ball into…

    March 2, 2014
  • But PrimeSense goes further than that. In our book we reported on an Argentinian company called Shopperception that uses a PrimeSense device to watch a shopper in a Walmart store. It can see the gender of the shopper but not discern the person’s identity. When the shopper reaches for a box of Cheerios, an iPad…

    March 1, 2014
  • Adam from Occipital here (we make the Structure Sensor). As of now, you can use OpenNI with the Structure Sensor on any platforms currently supported by OpenNI. We’ve also forked OpenNI on GitHub (along with many others who have done the same) to make sure it remains available after April 23rd. For those who don’t…

    March 1, 2014
  • “Open” Kinect Tools Go Closed and Dead, Limiting Artist and Hacker Options; Call for Help

    “Open” Kinect Tools Go Closed and Dead, Limiting Artist and Hacker Options; Call for Help First, OpenNI was always dominated by a single company, PrimeSense. And rightfully so: PrimeSense developed the core technologies in the first Kinect camera, and had the talent who knew how to use it. But that in turn meant that OpenNI…

    March 1, 2014
  • Lecture: Paolo Pedercini’s “Videogames and the Spirit of Capitalism” (2014) A 30 minute lecture by Paolo Pedercini aka Molleindustria originally given at Indiecade East 2014, based on an essay included in the catalog of Time & Motion: Redefining Working Life, an exhibition at FACT gallery in Liverpool. LINK: Paolo Pedercini aka Mollindustria Suvmitted by Matteo…

    February 28, 2014
  • A creation of programmer, designer, writer, theorist, and industry gadfly Chris Crawford, Balace of Power is an ambitious geopolitical simulation of the contemporary world circa 1985. Its original incarnation on the Macintosh appears to be lost, meaning we must piece together how it worked by reading reviews and playing a later port to an early…

    February 28, 2014
  • syfycity: 90s CYYBERPUNK KID, from 2600 | The Hacker Quarterly fb pagehttp://syfycity.tumblr.com

    February 28, 2014
  • February 28, 2014
  • A rare opportunity for a funded PhD studentship with CRUMB or/and Design. Previous applicants are very welcome to apply. Please distribute. Details now available at http://nuweb2.northumbria.ac.uk/cdt/ Northumbria-Sunderland AHRC Centre for Doctoral Training in Art and Design invites high-quality applications for AHRC-funded studentships starting in October 2014, for PhD study in or across our Art and…

    February 28, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum