RafaelFajardo

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  • engineeringhistory: Miniature distance measuring equipment (DME) transponder, 1965

    March 5, 2014
  • babydatajournalism: The certificate doesn’t mean much — you get it just for watching all 10 videos in the course. However, I learned a lot from Game Development Fundamentals with Python, and I logged it all in a GitHub repo.

    March 5, 2014
  • fastcompany: This Barbie alternative has the body of an average 19-year-old girl

    March 5, 2014
  • When companies offer bad jobs, they can find themselves in a vicious downward cycle. Take supermarkets, for example. That’s an industry full of bad jobs—low pay, unpredictable hours, and work that is not meaningful. But it’s also a very complex working environment. In a typical supermarket, employees manage thousands of products, serve more than 2,000…

    March 5, 2014
  • 8-bitriot: President Elect (v.1.1) President Elect is an incredibly detailed political simulation game where the player can simulate historical, potentially historical, or completely fictional presidential campaigns. If choosing a fictional candidate, the player can assign political views and geographic origins to that character. The game then takes the characters out on the campaign trail. Play…

    March 5, 2014
  • In the radical future, we may not be able to tell the difference between an employee and a customer,” Owyang speculates. “The most successful companies will let the crowd determine products, design, and share them. The crowd is doing most of the work. The only thing that could be left would be the logo. The…

    March 5, 2014
  • prostheticknowledge: Glitchspace Indie first-person platformer which requires basic modular programming skills to help navigate through the levels – video embedded below: Glitchspace is a first person programming game that’s centred around a visual programming mechanic. Set in a cyberspace world, you are trying to find a place known as Glitchspace – a by-product of cyberspace…

    March 5, 2014
  • aubreylstallard: Emilio Ambasz, Gardens, Circa 1985 These were built in San Antonio, Texas. They are lovely.

    March 5, 2014
  • rhizomedotorg: 3D heads by Rebecca Allen for Kraftwerk

    March 5, 2014
  • thejogging: Inddustry, 2014. Digital sculpture. ■

    March 5, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum