Skip to content

RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • I started working at SXSW in 1989. I was hired not because of my intelligence, technical acumen, or creativity. I had a Mac Plus computer and they didn’t.  Hugh Forrest, director, SXSW Interactive (via fastcompany)

    March 7, 2014
  • engineeringhistory: Guglielmo Marconi in Elletra Lab, 1930

    March 7, 2014
  • How many male novelists does it take to change a lightbulb: SFF edition

    teapotsahoy: fozmeadows: Inspired by Mallory Orburg’s wonderful Male Novelist Jokes. Q: How many male SFF writers does it take to change a lightbulb? A: The buxom young barmaid winked at him as she leaned over the bartop, her full breasts brushing the wood in a none-too-subtle metaphor for touching his penis, which was where the encounter…

    March 7, 2014
  • Big, experiential, game design works in progress. Three teams in the hyper cube.

    March 6, 2014
  • kateordie: riansygh: Mar 5th Today I witnessed something amazing. Almost in stark contrast to yesterday, today I saw tangible impact of lady-representation in comics. At the bookstore I work at, we have a dedicated Adventure Time section. This family came in and those kids were SO EXCITED to see their favourite characters in comics. I…

    March 6, 2014
  • ambrosevevers: Steam Bending a chair leg

    March 6, 2014
  • As promised, I put a free PDF copy of “It’s Complicated” on my website the day the book officially launched. But as some folks noticed, I didn’t publicize this when I did so. For those who are curious as to why, I want to explain. And I want you to understand the various issues at…

    March 6, 2014
  • More play tests this morning. (at C-cubed studios)

    March 5, 2014
  • Play testing in class today

    March 5, 2014
  • Writers on Munro

    newyorker: We asked Margaret Atwood, Sheila Heti, Jhumpa Lahiri, and a number of other writers what Alice Munro’s fiction has meant to them. Here’s a look at what they said: http://nyr.kr/16A48va Photograph: Michael Probst/AP

    March 5, 2014
←Previous Page
1 … 554 555 556 557 558 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum