RafaelFajardo

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  • typeswamp: Day 423 “Happy Arcade” by Matt Chinworth (follow his tumblr TypeSWAMP where he creates a new design every single day)

    March 11, 2014
  • daveortega: Raul Gonzalez and I are collaborating on a zine where we illustrate some well-known dichos (sayings). A really good dicho can cut to the core. Look for our zine at the Brooklyn Zine Fest next month.

    March 11, 2014
  • Game Company Name Generator

    PREVIOUS NAMES Digital Skunk Interactive City Horse Collective Dark Cat United Organic City Glad Scientist Interactive Online Aunt North Month Uncle Scientist Happiness Joint Studio Fall Enemy Autumn Book Group West Starship United Fresh Lion United Found Dog Collective Edible Year Dying Ideas United Midnight Men Group Goblin Engineer Collective Broken Scientist United

    March 10, 2014
  • The entire idea of rereading implies just such a likeable and progressive assumption about life, one that’s meant to keep us interested in living it: namely, that as you get further along, you find out more valuable stuff; familiarity doesn’t always give way to dreary staleness, but often in fact to celestial understandings; that life…

    March 10, 2014
  • She looked at him, seeing him again, and the future be damned, since all possible futures ever envisaged are — rusty sinks, two-week vacations and bombs or collective fraternity or harps and houris— endlessly, sordidly dreary, all delight being in the present and its past, all truth, too, and all fidelity in the word, the…

    March 10, 2014
  • euo: Finger 02  Sun Kyoung Kim

    March 10, 2014
  • Raph Koster’s advice for breaking in to the game industry.

    See, the filter here that many employers will use is “motivation.” Games are hot now, and everyone says they want to be in the industry. But given that there’s no huge barriers other than time, the way to get in the industry is to just get in it. Don’t be fooled by the idea that…

    March 10, 2014
  • March 9, 2014
  • moma: Join us for one or all of the Design and Violence Debates! Design and Violence is an ongoing online curatorial experiment that explores the manifestations of violence in contemporary society by pairing critical thinkers with examples of challenging design work. For this debate series, spanning four evenings, the curators have chosen four provocative motions supported by case…

    March 9, 2014
  • Destination Imagination District Champions for Pandemonium Challenge.

    March 9, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum