RafaelFajardo

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    • Print Inventory
  • prostheticknowledge: Sakaki Kaoro Independent Japanese manga figurine maker uses Zbrush 3D modelling software and 3D printing to create works from scratch. The above character is from a game entitled ‘KanColle’, yet it is fascinating to see how pieces like this are put together. Sakaki posted at the Zbrush Central Forums and uploaded several high definition…

    March 29, 2014
  • prostheticknowledge: Sakaki Kaoro Independent Japanese manga figurine maker uses Zbrush 3D modelling software and 3D printing to create works from scratch. The above character is from a game entitled ‘KanColle’, yet it is fascinating to see how pieces like this are put together. Sakaki posted at the Zbrush Central Forums and uploaded several high definition…

    March 29, 2014
  • The many skills children develop through play, particularly the self-control practiced and refined in imaginary play, are related to long-term academic achievement. Wendy Banning and Ginny Sullivan quoted in an article by David Sobel at Yes! Magazine. You Can’t Bounce Off the Walls If There Are No Walls: Outdoor Schools Make Kids Happier—and Smarter Lens on…

    March 29, 2014
  • Attempting to fully delineate all of the makerspaces emerging from the many different cultures and practices in Africa would ultimately be somewhat reductive. The tendency to reduce Africa to one entity, culture or socio-economic base is all too familiar. However, there are certain qualities in a more fractal concept of solidarity, which can be seen…

    March 29, 2014
  • Attempting to fully delineate all of the makerspaces emerging from the many different cultures and practices in Africa would ultimately be somewhat reductive. The tendency to reduce Africa to one entity, culture or socio-economic base is all too familiar. However, there are certain qualities in a more fractal concept of solidarity, which can be seen…

    March 29, 2014
  • fucktonofanatomyreferences: A mouth-watering fuck-ton of hand references. [From various sources]

    March 28, 2014
  • Call for Abstracts: Art as Open System since the 1960s

    Co-chairs: Christine Filippone and Johanna Gosse SLSA 2014 Introduced into critical art discourse by Jack Burnham in 1968, systems theory was one of the most influential scientific theories for artists working in the late 1960s and early 1970s. Related to the fields of cybernetics, computer technology, automation and systems engineering, the concept of open systemsserved…

    March 28, 2014
  • Call for Abstracts: Art as Open System since the 1960s

    Co-chairs: Christine Filippone and Johanna Gosse SLSA 2014 Introduced into critical art discourse by Jack Burnham in 1968, systems theory was one of the most influential scientific theories for artists working in the late 1960s and early 1970s. Related to the fields of cybernetics, computer technology, automation and systems engineering, the concept of open systemsserved…

    March 28, 2014
  • How to compose a successful critical commentary by Daniel Dennett

    brianlucid: You should attempt to re-express your target’s position so clearly, vividly, and fairly that your target says, “Thanks, I wish I’d thought of putting it that way. You should list any points of agreement (especially if they are not matters of general or widespread agreement). You should mention anything you have learned from your…

    March 28, 2014
  • etherealthings: Just In Time installation by Xavier Antin 2010 | Lives and works in London, UK and Paris, France “By setting up a printing chain, made with four desktop printers which each print a different color (magenta first, then cyan, then black and finally yellow) and use a different technology, the piece addresses both print…

    March 27, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum