Skip to content

RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • March 27, 2014
  • shihlun: Nam June Paik

    March 27, 2014
  • When books can be bought so cheaply online, or at one of the dwindling number of discount retailers, paying more to shop at a local bookstore feels virtuous, like buying locally sourced organic vegetables, or checking to see if a T-shirt is made in the U.S.A. Rebecca Mead on cherishing our local bookstores: http://nyr.kr/1gFUkFZ (via…

    March 27, 2014
  • The machines spit out about 120,000 objects a month, a tidal flow of design that runs from the mundane to the astonishing. On a recent day, a quick search through the bins revealed a pair of pliable black-frame eyeglasses, a scale model of a biplane, an intricately detailed brass ring, enough plastic train cars to…

    March 27, 2014
  • nevver: Early adopters

    March 27, 2014
  • nevver: Early adopters

    March 27, 2014
  • History of the Button

    History of the Button Even though technology evolved at a crazy pace the last 100 years, the humble button has stayed at the center of it all. What is its past, its future? Why is it important? What does it say about the interaction between humans and technology? Pictures, stories, revelations, movies.

    March 27, 2014
  • At the just-concluded 2014 Game Developers Conference I organized and spoke in a session titled, “U.S. National Investment in the Future of Games?” I was joined by William S. Bainbridge (Program Director for the National Science Foundation), Elaine Raybourn (Principal Member of the Technical Staff in Cognitive Systems at Sandia National Laboratories, on assignment from…

    March 27, 2014
  • 2014 Competition PLASTICITY, the quality of being able to be made into different shapes, to be molded or altered, is a quality that is pervasive in contemporary design. This idea can manifest as a material providing haptic experience or as a concept defining relational interaction with performative consequence. Plasticity extends beyond the design disciplines into…

    March 27, 2014
  • 2014 Competition PLASTICITY, the quality of being able to be made into different shapes, to be molded or altered, is a quality that is pervasive in contemporary design. This idea can manifest as a material providing haptic experience or as a concept defining relational interaction with performative consequence. Plasticity extends beyond the design disciplines into…

    March 27, 2014
←Previous Page
1 … 538 539 540 541 542 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum