RafaelFajardo

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  • Dr. Manhattan, quick sketch made in Ink.app

    quick Dr Manhattan sketch made in Ink.app. trying to get to chibi-ness.

    March 30, 2014
  • I believe that the design and administration of organisations – corporate, government, nonprofit – is ripe for the human-centric and systems-based innovation that an artist, designer or engineer’s mind could bring. I wonder how the mindset of a maker can unlock the energy within how we as a society operate – a topic I touched…

    March 30, 2014
  • But, ultimately, I argue that the concept of “violent video games” has about as much conceptual utility as “blond people” does in informing us about the characteristics of individual women and men. Our insistence on treating the concept of “violent video games” as something meaningful has succeeded mainly in keeping debates on video games emotional…

    March 29, 2014
  • The creative act is not performed by the artist alone; the spectator brings the work in contact with the external world by deciphering and interpreting its inner qualifications and thus adds his contribution to the creative act. Marcel Duchamp (1887–1968, France)

    March 29, 2014
  • March 29, 2014
  • emergentfutures: James Kochalka’s “The Glorkian Warrior Delivers a Pizza” mostlysignssomeportents: I have never heard my daughter laugh as loud or as long as she did when I read her James Kochalka new kids’ graphic novel, The Glorkian Warrior Delivers a Pizza. My six year old literally howled with laughter as I read this to her…

    March 29, 2014
  • 1950sunlimited: Space Cadet Helmet, ad detailSlay,Monstrobot of the Deep!

    March 29, 2014
  • 1950sunlimited: Space Cadet Helmet, ad detailSlay,Monstrobot of the Deep!

    March 29, 2014
  • March 29, 2014
  • I’m talking with a boy. He’s at that age when the edges of the man he will become are just starting to press against his baby-round face. He’s got his first opinions and ideas and jokes, which are horrible, because there is nothing that boys his age love more than corny jokes. There is a…

    March 29, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum