RafaelFajardo

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  • And so the will to fight begins, or dies, very young. It dies when you tell your little girl to be quiet and well-behaved. It dies when pretty and sweet are how we praise and opinionated is how we chastise. It dies when a girl is called bratty and argumentative where a boy is brave…

    April 7, 2014
  • Call for Abstracts: Relating Systems Thinking and Design 3 (RSD3)

    Call for Abstracts: Relating Systems Thinking and Design 3 (RSD3) The RSD3 Call for Abstracts has been extended until April 16, 2014.[original deadline was April 01, 2014] Key Note speakers for the symposium include:– Hugh Dubberly– Ranulph Glanville– Ann Pendleton-Jullian– John Thackara– Daniela Sangiorgi For the Systemic Design Research NetworkAlex Ryan, PhDSenior Systems Design ManagerGovernment…

    April 7, 2014
  • Call for Abstracts: Relating Systems Thinking and Design 3 (RSD3)

    Call for Abstracts: Relating Systems Thinking and Design 3 (RSD3) The RSD3 Call for Abstracts has been extended until April 16, 2014.[original deadline was April 01, 2014] Key Note speakers for the symposium include:– Hugh Dubberly– Ranulph Glanville– Ann Pendleton-Jullian– John Thackara– Daniela Sangiorgi For the Systemic Design Research NetworkAlex Ryan, PhDSenior Systems Design ManagerGovernment…

    April 7, 2014
  • cinoh: eatdrinkdie: The morning cup of coffee is important. Half-smiling, half-haggard TV housewives shuffle into kitchens in bathrobes warning: ‘don’t talk to me before I’ve had my coffee.” The laugh track roars and babbles, but it’s a commendable notion. The heat, the caffeine, the ritual awakening. Do you remember the commercials on TV – the…

    April 6, 2014
  • The dominant group creates its own stories, as well. The stories, or narratives told by the ingroup remind it of its identity in relation to outgroups, and provide it with a form of shared reality in which its own superior position is seen as natural. The stories of outgroups aim to subvert that reality. In…

    April 6, 2014
  • We have left iTunesU in favor of sharing content via YouTube and SoundCloud. We just were not seeing the statistics to continue with iTunesU. We found the administration of the account laborious and the statistical reporting onerous. It was clear to us from an administrative standpoint, it was a drain on staff time that simply…

    April 5, 2014
  • We have left iTunesU in favor of sharing content via YouTube and SoundCloud. We just were not seeing the statistics to continue with iTunesU. We found the administration of the account laborious and the statistical reporting onerous. It was clear to us from an administrative standpoint, it was a drain on staff time that simply…

    April 5, 2014
  • As of today, we have left Flickr (including The Commons). We’ve seen a steady decline in the engagement level at Flickr and it was clear it was time to leave the platform, though we still love it. For those of you who gasped, fear not! We’ve moved all of The Commons material to Wikimedia Commons…

    April 5, 2014
  • As of today, we have left Flickr (including The Commons). We’ve seen a steady decline in the engagement level at Flickr and it was clear it was time to leave the platform, though we still love it. For those of you who gasped, fear not! We’ve moved all of The Commons material to Wikimedia Commons…

    April 5, 2014
  • paperbits: porpentine: what would a network look like if it was designed for marginalized people. maybe less capitalistic quantification, less obsessive UIs that cultivate status and reinforce competition between marginals. safety and privacy vs. the system that outs trans people, helps stalkers find their victims, and forces people to use dead names. It would have…

    April 5, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum