RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • (via DC Collectibles 101: Anatomy of an Action Figure | DC Comics)

    June 7, 2014
  • (via Home / Pobber)

    June 7, 2014
  • In the words of the great IDEO designer Bill Moggridge: “The only way to experience an experience is to experience it.” Neat Effects, No Code Required | IDEO Labs

    June 7, 2014
  • As an interaction designer with a software engineering background, I usually bring ideas to life through coding. For those who don’t code, there are tools that offer a less technical approach, such as Quartz Composer (a nearly decade old visual programming language) and Origami (a new tool built by Facebook that streamlines Quartz Composer). The…

    June 7, 2014
  • Origami sits on top of Apple’s age-old Quartz Composer software, and Avocado sits on top of Origami. Avocado contains a few common user interface components that make building prototypes quicker. Among them: a carousel interface, which creates a framework for photos you swipe through left and right, and animations like jiggling, jumping, and pulsating, which…

    June 7, 2014
  • In 1902, Hamilton Beach Brands filed a patent that enabled them to sell vibrators directly to consumers, rather than only as a medical device. With this patent, the vibrator became the fifth electrified domestic appliance, beaten only by the sewing machine, the fan, the tea kettle, and the toaster. Leah Rich for Aeon: How will…

    June 6, 2014
  • June 6, 2014
  • jtotheizzoe: LEGO has announced that they will produce a female scientist minifigure set! After last year’s release of a single female scientist minifigure by LEGO, designer Alatariel Elensar submitted concepts for a full minifigure set of female scientists to the LEGO Ideas competition. This week, after more than ten thousand people voted for Elensar’s project,…

    June 5, 2014
  • I’ll be at E3 from tuesday through thursday supporting a team of students who are finalists in the collegiate game-making competition. Our booth is right next to the IndieCade booth. Look me up if you happen to be in the LA Convention Center 😉

    June 5, 2014
  • This past week marked the launch of our brand new game in the Metadata Games project: Stupid Robot. In this quick and easy arcade game, players score points by teaching the adorable robot words about the image they are presented with. Players strive to teach it one word of each length, 4-letters long to 10-letters…

    June 5, 2014
←Previous Page
1 … 464 465 466 467 468 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum