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RafaelFajardo

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  • Stu guides a new printer in the fine art of squeegee.

    June 7, 2014
  • Stu making ready

    June 7, 2014
  • Stu Alden demonstrating the silk screening process for kids (at Ink Lounge screen printing)

    June 7, 2014
  • What Happens When You Get Rid Of Managers?

    stoweboyd: I read a fascinating interview of Ryan Carson, the CEO of Treehouse, by Adam Bryant. About a year ago, when the company had reached about 50 people in size, Carson decided that the company was getting too politicized and not acting like a start-up anymore. So he and his co-founder realized that this is…

    June 7, 2014
  • Thus, art in the broadest sense of the word can use play and games as aesthetic weapons to undermine and overcome the restrictions of mainstream policies and confront them with alternative forms of expression. Astrid Ensslin. Literary Gaming. 2014. (via andreblyth)

    June 7, 2014
  • Virtual Reality Arms – Control VR & Oculus LAN Party tech demo is a dudebro picnic (by Node) (Source: https://www.youtube.com/)

    June 7, 2014
  • “It’s an unacceptable state of affairs where a studio can have a bona fide hit and then need to lay people off—something that increasingly appears to be the status quo,” said the employee of a major publisher. Why Game Developers Keep Getting Laid Off

    June 7, 2014
  • A prototype house for Cité Soleil. To make it, Romero cut apart a soda can and crinkled it to resemble corrugated metal. “The other game I’m working on is called Cité Soleil. It’s about life in a slum of Port au Prince, Haiti. By American standards, Port au Prince is a slum, so this is…

    June 7, 2014
  • In 2008, she began a design exercise that expanded into a series called “The Mechanic Is the Message” — analog (not video) games that use game mechanics, boards, pieces, and rules to help a player think through hard problems. Her game “The New World” was an attempt to explain U.S. slavery, and the experiences of…

    June 7, 2014
  • Being connected to everyone, all the time, is a new human experience; we’re just not equipped to cope with it yet. Jacob Burak, Can we break free from the fear of missing out? Great quote, although I disagree with a lot of the Sherry Turkle and Robin Dunbar psychobabble. Being connected online does not cheapen…

    June 7, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum