RafaelFajardo

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  • And it seems to me that the Bitcoin network meets LeWitt’s description of conceptual art. If nothing else, it conforms to his edict that ‘the basic unit’ of the work ‘be deliberately uninteresting so that it may more easily become an intrinsic part of the entire work’. Boetti’s absurdist bureaucrat has been downsized: a computer…

    June 8, 2014
  • What makes a male child become a “boy,” as we understand that concept socially? In her new book, When Boys Become Boys, Judy Y. Chu reports on her two-year study in which she followed a group of boys from pre-kindergarten through first grade. She concluded that most of what we think of as “boy” behavior…

    June 8, 2014
  • On June 6, 1984, the computer engineer Alexey Pajitnov launched the side project he’d been working on at Moscow’s Academy of Science of the USSR: a simple video game—an almost ridiculously simple video game—he called Tetris. In short order, his creation would be called “by far, the most addictive game ever.” It would also be…

    June 8, 2014
  • As I sipped my old fashioned, I listened to a conversation between several aging literature professors about the “digital humanities,” which, as far as I could tell, was a needlessly jargonized term for computers in libraries and writing on the Internet. The Morbid Fascination With the Death of the Humanities – Benjamin Winterhalter – The…

    June 8, 2014
  • Turing Test passed for the first time

    Turing Test passed for the first time jkottke: A supercomputer running a program simulating a 13-year-old boy named Eugenehas passed the Turing Test at an event held at London’s Royal Society. The Turing Test is based on 20th century mathematician and code-breaker Turing’s 1950 famous question and answer game, ‘Can Machines Think?’. The experiment investigates whether…

    June 8, 2014
  • archiveofaffinities: Harriet Irwin, Hexagonal Building, Plan, Charlotte, North Carolina

    June 8, 2014
  • Literature is a game with tacit conventions; to violate them partially or totally is one of the many joys (one of the many obligations) of the game, whose limits are unknown. Jorge Luis Borges (via andreblyth)

    June 8, 2014
  • crotchetybushtit: therapsid: buzzthebee: Honey out is the new space out #mustbethehoney Ken Powell, CEO of General Mills, sits at his desk and flips through the monthly profit margins report. He bites his lips from the inside and makes his mouth look stern and straight. Honey Nut Cheerios, normally a popular breakfast cereal grain product, have…

    June 8, 2014
  • nemfrog: Worm. Pierre Bonnard. Illustration for Histoires Naturelles by Jules Renard.  

    June 8, 2014
  • prostheticknowledge: Righted Museum Tumblr blog which documents occurrences of blurring copyrighted works of art in Google Streetview art museum tours, put together by Mario Santamaria: Captured images from Google Art Project. Hidden collection art works for copyright reasons. Tumblr blog here

    June 8, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum