RafaelFajardo

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  • jimmysomething: People have been asking me for the template for the Adventure Time high five popup card so here it is! This one’s a little different compared to the first card (shown in the gif above) which I posted photos of previously. The card is still a little tricky to get right so the new…

    June 23, 2014
  • lusidar: Sliceform in paper. This form is the result of experiments in 3D Studio using tunnel shaped voids. Richard Sweeney

    June 23, 2014
  • emergentfutures: TaskRabbit is blowing up its business model and becoming the Uber for everything   “TaskRabbit realized that radical change was needed: it decided to blow up the auction house in favor of a service that looks less like eBay and more like Uber. When the new system goes live next month, users will find a landing page…

    June 22, 2014
  • jackcruden: I made a real game! This is what I came up with for MDDN242 project 3 at VUW School of Design. It’s a little game I call Pixel Plumber. The player operates a kind of ‘spaceship’ and by travelling through drain pipes the player clears a path for the water to flow. The player…

    June 22, 2014
  • The capability of banking education to minimize or annul the students’ creative power and to stimulate the credulity serves the interests of the oppressors, who care neither to have the world revealed nor to see it transformed.  Paulo Freire, Pedagogy of the Oppressed, p73 (via socialjusticequotations)

    June 22, 2014
  • I don’t think you can last by meeting the contemporary public taste, the taste from the last quarterly report. I don’t think you can last by following demographics and carefully meeting expectations. I don’t know many works of art that last that are condescending. I don’t know many works of art that last that are…

    June 22, 2014
  • PAID GIG: 2D Environment Artist

    introducingemy: cryamore: Greetings!  We are still working hard on Cryamore! We are now currently looking to contract out an additional 1 or 2 artists to directly assist with background work and environments for a few weeks or so.  This consists of inking rough layouts of areas (in a very moderate resolution; we draw assets near-native of…

    June 22, 2014
  • mostlysignssomeportents: Beauty thing

    June 22, 2014
  • Let markets work, you say, so that capital and labor can rapidly reallocate to create new fields and jobs. Well, we’re three decades into an era of systemic deregulation and financialization. The result? Global recession, lingering structural unemployment, and an accumulation of capital at the top of the economic pyramid. In this climate, capital has…

    June 22, 2014
  • daveortega: School of the Americas: Noriega, Estrada, Rios Montt, Viola – 2014, Arcylic and ink on wood, each 8”x10” Based on my zine School of the Americas, these portraits are some of the Central and South American military leaders accused of human rights violations and other atrocities who were educated by the U.S. military at…

    June 22, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum