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RafaelFajardo

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  • Our studio works in sensitive environments, on highly sensitive topics. The consequences of failure are not abstract: people that we know will be impacted in ways that range from social shame through to violence and imprisonment. In a world where much of the talk is of anonymising or pseudo-anonymising data, we consider knowing the source…

    June 28, 2014
  • Call for Artworks « Disruption – ISEA 2015

    Call for Artworks « Disruption – ISEA 2015 Call for Artworks We are looking for a broad range of works that respond to the ISEA2015 theme, including but not limited to site-specific work, interactive projects, online works, performances, screenings, installations, visual art, electronic literature, works that engage with public space, photography, media art, interdisciplinary projects,…

    June 28, 2014
  • Whenever I raise the Anthropocene with humanities-trained people, their first instinct is to critique it as a concept. It’s hard to buck that liberal arts and grad school training, but it’s an impulse to resist. It’s time to rethink the whole project of ‘humanist culture’, to which even us card-carrying anti-humanists still actually belong. The…

    June 28, 2014
  • Machinations Wiki

    Machinations Wiki Machinations is a theoretical framework and an interactive, dynamic, graphical representation that describes games as dynamic systems and focuses on closed feedback loops within them. The intention is to find a way to express and investigate (recurrent) game structures methodologically. Machinations offers a new lens on the intuitive and delicate practice of game…

    June 28, 2014
  • MAGFest 13 Indie Video Game Showcase accepting applications

    MAGFest 13 Indie Video Game Showcase accepting applications MAGFest 13 Indie Video Game Showcase (MIVS) accepting applications Submit your game for entrance to the 2015 MIVS! Attention all indie game studios! The MAGFest Indie Videogame Showcase (or MIVS, for short) is now accepting applications to showcase at MAGFest 13! Are you an indie game developer…

    June 28, 2014
  • It was in 2007, 14 years after Escobar’s death, that people in rural Antioquia, 200 miles north-west of Bogota, began phoning the Ministry of Environment to report sightings of a peculiar animal. (via BBC News – Pablo Escobar’s hippos: A growing problem)

    June 28, 2014
  • Introduction | Human JavaScript

    Introduction | Human JavaScript notational: Build powerfully simple browser apps. You can read the entire book free online or if you want the ebook file, you can buy it for $39. Enjoy!

    June 28, 2014
  • June 28, 2014
  • Had the concept of software been available to me, I imagine I would have felt as though I were installing something that exponentially increased what one day would be called bandwidth, though bandwidth of what, exactly, I remain unable to say. William Gibson, on reading Jorge Luis Borges for the first time (taken from ‘Distrust that…

    June 28, 2014
  • yzma: kim kardashian should have gotten her own conference at E3 for this game

    June 28, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum