RafaelFajardo

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    • Print Inventory
  • powhida: Diealectics, Graphite, colored pencil, and watercolor on paper. 15” x 19”, 2014. 

    June 28, 2014
  • sfmoma: Happy PRIDE! We want to see how you #ShowYourPride, and we hope to see a lot of you at the parade on Sunday! We’ll be marching with the Asian Art Museum in celebration of Gorgeous. Can’t wait!

    June 28, 2014
  • All organizing is science fiction. What does a world without poverty look like? What does a world without prisons look like? What does a world with everyone having enough food and clothing look like? We don’t know. It’s science fiction, and it is as foreign to us as the Klingon homeworld (which is called Q’onos…

    June 28, 2014
  • Milo explains how he has trouble making eye contact during conversation and Wanda proposes other ideas for how he can show he’s listening. (3 min) $2.99 via in-app purchase Watch Flummox and Friends on iPad with FlummoxVision™

    June 28, 2014
  • killscreen: “Werewolf is designed in a way that’s scary for people who’ve never played because it’s dark. I wanted to make cards that were cute with bright colors and use wool felt for the carrying case. It’s a user experience problem.” -Mathew Sisson on the design philosophy behind the reboot of Werewolf.

    June 28, 2014
  • How to create web fonts using code | Web design | Creative Bloq

    How to create web fonts using code | Web design | Creative Bloq With Processing library Fontastic you can craft fonts from code. Andreas Koller explains how glyph shapes can be based on data for text visualisation and abstract font faces.

    June 28, 2014
  • sciencesoup: Introduction to Macromolecules Earlier, we talked about amino acids and how although they’re pretty simple structures, they can join up and build grander molecules called proteins (pictured above). Proteins in turn are part of a group called macromolecules. Macromolecules are exactly what they sound like: big, complex molecules composed of smaller subunits. There’s an…

    June 28, 2014
  • Our studio works in sensitive environments, on highly sensitive topics. The consequences of failure are not abstract: people that we know will be impacted in ways that range from social shame through to violence and imprisonment. In a world where much of the talk is of anonymising or pseudo-anonymising data, we consider knowing the source…

    June 28, 2014
  • Call for Artworks « Disruption – ISEA 2015

    Call for Artworks « Disruption – ISEA 2015 Call for Artworks We are looking for a broad range of works that respond to the ISEA2015 theme, including but not limited to site-specific work, interactive projects, online works, performances, screenings, installations, visual art, electronic literature, works that engage with public space, photography, media art, interdisciplinary projects,…

    June 28, 2014
  • Whenever I raise the Anthropocene with humanities-trained people, their first instinct is to critique it as a concept. It’s hard to buck that liberal arts and grad school training, but it’s an impulse to resist. It’s time to rethink the whole project of ‘humanist culture’, to which even us card-carrying anti-humanists still actually belong. The…

    June 28, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum