RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • Perfectionism is the voice of the oppressor, the enemy of the people. It will keep you cramped and insane your whole life, and it is the main obstacle between you and a shitty first draft. I think perfectionism is based on the obsessive belief that if you run carefully enough, hitting each stepping-stone just right,…

    July 1, 2014
  • Visualizing algorithms

    Visualizing algorithms jkottke: In an adaptation of a talk he gave at the recent Eyeo Festival, Mike Bostock talks about visualizing algorithms. Algorithms are a fascinating use case for visualization. To visualize an algorithm, we don’t merely fit data to a chart; there is no primary dataset. Instead there are…

    July 1, 2014
  • blakegopnik: THE DAILY PIC:  My take on Jeff Koons? That he’s the planet’s sole sufferer from a disorder I’ve dubbed “aesthetic agnosia”: an inability to recognize the normal codes of art and culture. The prime symptom of Koons’s illness is a career’s worth of works that don’t fit into any of the normal categories that…

    June 30, 2014
  • protoslacker: I approve of this fashion statement by Human.

    June 30, 2014
  • ppaction: This is about our health and our lives. This is about our fundamental right to have control over our own bodies. This is about justice — and we’re fighting back. If you agree, join Justice Ginsburg’s dissent.

    June 30, 2014
  • Not until a machine can write a sonnet or compose a concerto because of thoughts and emotions felt, and not by the chance fall of symbols, could we agree that machine equals brain—that is, not only write it but know that it had written it. Geoffrey Jefferson (via azspot)

    June 30, 2014
  • nevver: “Prometheus” — Kafka

    June 30, 2014
  • Hybrid Play, How it works video. Not sure what to make of this. Will have to investigate further.

    June 30, 2014
  • Edward Pistolhands

    stilleatingoranges: Controversy has for decades surrounded the issue of violence in video games. Much of this controversy, needless to say, has derived from ignorance and political opportunism. But a valid observation lies at the hubbub’s root. In video games, violence increasingly has been used as an organizing principle—even the organizing principle—behind gameplay. Too often violence…

    June 30, 2014
  • mostlysignssomeportents: FOR YOUR SAFETY, THE FACT THAT YOU HAVE READ THIS HAS BEEN LOGGED BY YOUR GOVERNMENT AND WILL BE INDEFINITELY RETAINED FOR FUTURE ANALYSIS

    June 30, 2014
←Previous Page
1 … 442 443 444 445 446 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum