RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • Building a Learning Community

    Building a Learning Community gethopscotch: One of our goals at Hopscotch is to create a learning community where Hopscotchers can learn from, and be inspired by, others. Platforms like GitHub, Wikipedia, Twitter and YouTube have shown us how powerful it is to enable members to learn from each other. Our release today (featured in the…

    August 1, 2014
  • pi-slices: Soccer / rendersketchgame – 140725_02

    July 31, 2014
  • wired: ScratchJr is a new iPad variation of the Scratch programming language, a tool created at MIT to help teach kids to code. The premise for both is the same: instead of text, Scratch uses interlocking colored blocks to mimic the logical structures and functions of a typical grown-up programming language.  MORE: Finally, a Way to Teach…

    July 31, 2014
  • Technically it’s malware. But there’s no patch yet, and pretty much everyone’s got it. Homes up and down the block are lit up, even at this early hour. Thankfully this one is fairly benign. It sets off the alarm with [dubstep] music I blacklisted decades ago on Pandora. It takes a picture of me as…

    July 31, 2014
  • Cyborg writing must not be about the Fall, the imagination of a once-upon-a-time wholeness before language, before writing, before Man. Cyborg writing is about the power to survive, not on the basis of original innocence, but on the basis of seizing the tools to mark the world that marked them as other. Donna J. Haraway…

    July 31, 2014
  • marcys-mareep: adventure time literally explaining colonialism in 30 seconds

    July 31, 2014
  • (via ScratchJr: Coding for kindergarten | MIT News Office)

    July 31, 2014
  • Amanda Phillips, Dissertation abstract: “Gamer Trouble: The Dynamics of Difference in Video Games” “Gamer Trouble: The Dynamics of Difference in Video Games.” Supervised by Rita Raley (chair), Alan Liu, Bishnupriya Ghosh, and Lisa Nakamura. This dissertation is a transdisciplinary study of video games and gaming culture that builds on a foundation of race-conscious feminist and…

    July 31, 2014
  • This group struggled with how humor and minimalization would dilute their message, and their writing and discussion of their project indicated to me that they had a more nuanced understanding of both colorblindness and intersectionality than Equality Street might otherwise suggest. This was a problem that came up in multiple groups: how do they balance…

    July 31, 2014
  • Make games, make friends. Listing of many many game jams (via Indie Game Jams)

    July 31, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum