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RafaelFajardo

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  • (via What I Learned Turning The Israel-Palestine Conflict Into A Video Game) by Asi Burak for Kotaku. You should read it.

    July 29, 2014
  • Call for Games as Art Works

    via Rhizome.org: OPPORTUNITY | CALL FOR ARTWORKS:Open Call: Art & Technology Festival CultureHub is seeking works of art that deal with the themes of play, game mechanics, interaction, participation, and presence for our annual festival that takes place November 21-23, 2014. Submissions that implement emerging media and examine technological frameworks in an innovative way are…

    July 28, 2014
  • …board games have some of the best player experiences around,“ says McDonough. "They really have a world of their own in providing excellent fun and play, but also really clear and well-executed and elegant design. When I was learning to be a game designer, board games were one of my best inspirations and they still…

    July 28, 2014
  • Five (new) Design Careers for the 21st Century

    Tim Brown shares on LinkedIn: …Today, things are very different. Thanks to the still-booming Silicon Valley, interaction and user-experience designers have been added to the mix, but those aren’t the only opportunities for design thinkers. Even graduates of non-traditional programs can embark on exciting design careers. To wit, here are five disciplines that didn’t even…

    July 28, 2014
  • Platano maduro happy face thanks to Cuba Cuba sandwicheria in DTC

    July 26, 2014
  • But using cheap labor—and vulnerable labor—is a business practice that goes as far back as you can trace private enterprise, and unions emerged in response. In the universities, cheap, vulnerable labor means adjuncts and graduate students. Graduate students are even more vulnerable, for obvious reasons. The idea is to transfer instruction to precarious workers, which…

    July 26, 2014
  • To think is not to get out of the cave; it is not to replace the uncertainty of shadows by the clear-cut outlines of things themselves, the flame’s flickering glow by the light of the true sun. To think is to enter the Labyrinth; more exactly, it is to make be and appear a Labyrinth…

    July 26, 2014
  • I am a series of small victories and large defeats and I am as amazed as any other that I have gotten from there to here… Charles Bukowski, The People Look Like Flowers At Last (via absurdhowl)

    July 26, 2014
  • Your peer group are people with similar dreams, goals and worldviews. They are people who will push you in exchange for being pushed, who will raise the bar and tell you the truth. They’re not in your business, but they’re in your shoes. Finding a peer group and working with them, intentionally and on a…

    July 26, 2014
  • IndieCade profiled by MOCA LA (Source: https://www.youtube.com/)

    July 26, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum