RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • Why political engagement is critical to games journalism

    agameofme: Earlier tonight, someone tweeted at me, “Not to be rude, but you’re part of the problem. You’ve compromised your integrity as a journalist by being an activist.”  There are always a few things that come to mind when I hear this viewpoint expressed. First of all, my role at GameSpot was not that of…

    August 24, 2014
  • But it is also constrained at the level of social and political possibility. Emoji are terrible at depicting diversity: on Apple’s iOS platform, for example, there are many white faces, but only two seem Asian and none are black. Responding to public outcry, Apple now says it is “working closely with the Unicode Consortium in…

    August 24, 2014
  • August 23, 2014
  • Everything you ever wanted to know about the technical details of making a GIF look good under 2MB for Tumblr

    admiralpotato: toa697: I am getting angry, my Gifs are suddenly 7x as big and i dont know whats causing it. toa697: how do you keep your gifs under a MB? ive been having issues where my gifs have increased in size an insane amount even thought they are still 500×500 and 90 frames. First, a…

    August 23, 2014
  • Dadaviz

    Dadaviz “Aiming to become the youtube of Data Visualization…”

    August 22, 2014
  • ezequiellasnier: iGeo / Open source software, adding an interface to Processing (piGeon). Is free and open source 3D modeling software library in Java for computational design in architecture, product design, interaction design and more. iGeo is designed to provide functionality of code-based 3D modeling, practicality of use in computational design practice and extensibility to cooperate with other…

    August 21, 2014
  • Let’s Ruin Video Games

    Let’s Ruin Video Games misandrist-of-gor: ohcorny: fakegirlgamer: My name is Arden, and after a few days of thinking I’ve decided that I’m going to ruin video games. I’m going to be doing everything in my power to destroy them completely. Walking simulators about feelings and emotions as far as the eye can see! Guns that…

    August 21, 2014
  • Who Burns for the Perfection of Paper

    lifeandcode: Side note:   I forgot my notebook & bought a spare at CVS today.  In a meeting, I turned it over, and noting the Made in China designation, I remembered a poem I learned from the author years ago, about the people in the factories making paper pads & notebooks: Who Burns for the…

    August 21, 2014
  • thehpalliance: If you use YouTube, you need to know this. You’ve heard all these rumblings about Net Neutrality over the past several months. Let’s get real: this is about controlling online video. It is estimated that by 2017, video content will account for 80-90% of all global Internet traffic. This isn’t just about not being…

    August 21, 2014
  • Online Video is Nothing Like TV (But it Will Be if We Can’t Think Differently)

    Online Video is Nothing Like TV (But it Will Be if We Can’t Think Differently) fishingboatproceeds: kenyatta: edwardspoonhands: WALL OF TEXT ABOUT ONLINE VIDEO! Everything about online video is different from television (aside from the fact that lots of images are displayed in sequence in order to create the illusion of movement.) The way the…

    August 21, 2014
←Previous Page
1 … 403 404 405 406 407 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum