RafaelFajardo

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  • karsalfrink: There’s a lesson here. The greatest thing I learned from my formalist training in painting was actually not about painting. It was about the nature of knowledge itself: what it means to define a creative practice as a craft, or as a discipline, or as a set of ideas, and how such a practice…

    August 29, 2014
  • It’s dubious and dangerous, Drucker is saying, to take what’s measurable for what’s important. But he’s also saying something much more radical, even subversive: Some things that can be measured shouldn’t be. “Taking Measurement’s Measure” – Nick Carr (via shoutsandmumbles)

    August 29, 2014
  • The End of Gamers

    dangolding: The last few weeks in videogame culture have seen a level of combativeness more marked and bitter than any beforehand.  First, a developer—a woman who makes games who has had so much piled on to her that I don’t want to perpetuate things by naming her—was the target of a harassment campaign that attacked…

    August 28, 2014
  • Developers and writers alike want games about more things, and games by more people. We want — and we are getting, and will keep getting — tragicomedy, vignette, musicals, dream worlds, family tales, ethnographies, abstract art. We will get this, because we’re creating culture now. We are refusing to let anyone feel prohibited from participating.…

    August 28, 2014
  • The first piece of advice I have for people if they want to be a crazy artist like me is that companies are there to exploit you, and to extract as much labor out of you as possible while paying you as little money as possible. Always treat companies with intense cynicism and try to…

    August 28, 2014
  • Video Games, Misogyny, And Terrorism: A Guide To Assholes

    Video Games, Misogyny, And Terrorism: A Guide To Assholes rhube: There’s something rotten deep within gaming culture. Andrew thinks it’s time we cut it out. This article is well worth a read. There’s been a whole bunch of shit going on with the targeting of women this week of which I have heard strangely only…

    August 27, 2014
  • How games’ lazy storytelling uses rape and violence against women as wallpaper

    mostlysignssomeportents: Anna Sarkeesian’s brilliant, crowdfunded Tropes vs Women in Video Games web-series (previously) has a new episode, Women as Background Decoration: Part 2 [TW: rape, sexual violence, violence], which expertly dissects the use of violence against women, especially sexual violence as a lazy means of establishing skimpy motivations for player characters to hunt down the…

    August 27, 2014
  • bashford: Computed Copy by Nukem, So Kanno and yang02 of gokinjo-monozukuri.org “Although there is a traditional way of designing flat patterns which considers the movement of the body and characteristics of the material, computers design it in a totally different way, because they recognize the 3D shape as a polygon which is a collective form of flat faces. Our…

    August 27, 2014
  • pixelatedcrown: Since I’ve started posting low poly models I’ve been asked a lot about how I make them. Hopefully this video will clear things up! The first half has me explaining techniques and the second is a 2000x speed recording of me making a more complex model (real time: 5 hours) (Source: https://www.youtube.com/)

    August 26, 2014
  • peterwknox: therealmardallie: Why do I check Twitter before bed? It only makes me angry. Sigh. Police can’t police themselves.

    August 26, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum