RafaelFajardo

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  • Typesetting Prep

    I spent the day prepping the Pi-Top, adding typefaces. It’s a slow process, feels like 1986 all over again. I’ve been gathering the liner notes on the typefaces into a text document to have locally. Also, it’s been laundry day.

    October 21, 2022
  • Guybrush Threepwood fetches votes

    Last night at dinner Karin asked me how the game, Nemo’s Helper, is going. I told her about consulting with Diego on fetch quests and detailed the one that I’ve imagined so far. I mentioned to Karin the critique that I found suggesting heroes don’t do mundane task. I feel the need to contest that…

    October 20, 2022
  • Reading, Watching, and Writing to do

    Karin got home last night and is back to work today. Today’s agenda includes the text about/by Ulises Carrión entitled Dear reader. Don’t read. I also have to watch the Artbound episode on Love & Rockets and the brothers Hernandez. I should also vet the media that emanated from my stay at Anderson Ranch before…

    October 19, 2022
  • Seeking a title for diary posts

    the trip to Anderson Ranch Arts Center (ARAC) was finite and so I could enumerate the days as a way to track my activities. The trip coincided with a sabbatical from teaching at the University of Denver. For emotional reasons I would count the beginning of the sabbatical as July 1, 2022. This would embed…

    October 18, 2022
  • Trying to refine some code in Scratch

    Activities: reached out to Adán to see how he’s doing. Scott L. reached out to me to see how the month at Anderson Ranch went. We made a date for lunch later today. His question prompted me to look at Z-ordering in both Scratch and in Snap! for my Seeds of Solitude remake. I can’t…

    October 17, 2022
  • Recalibrating home studio

    I’m going to be recalibrating some of my practices now that I’m back in my home studio. I was at a standing desk after I had tweaked my back. I have a sitting desk here. I want to re-think that. Printing onto Kozo (mulberry) paper with pigment-based inkjet ink feels like a winner and I…

    October 16, 2022
  • ARAC Day 25, last day

    woke up early and made final pass at packing suitcase, final pass at packing backpack, and final pass at packing day-pack. Washed breakfast dishes and was out of cabin by 10:00am as had been requested (demanded/expected). I caught sight of Idalia heading to cabin as I was lugging my luggage toward the entry gate to…

    October 15, 2022
  • ARAC Day 24

    This is our last full day at Anderson Ranch. I focused on packing my studio in the morning. I made use of the photos I took as I had unpacked on the first day of my arrival. I was able to fit everything that had fit in the Pelican case, and a little bit more.…

    October 14, 2022
  • ARAC Day 23

    I took down Migraciones in the morning and began thinking about packing up the studio. I received a visit from Petros and Tatiana in the studio and I shared with them some more details about the work. Petros shot some portraits of me. We went to find Ricky in print-making where he had been focused…

    October 13, 2022
  • ARAC Day 22

    Activities: I went into studio to grab laptop, then went into photo and new media studio to prep the Migraciones space. It had fallen out of calibration because some of the tables had been moved. I quickly calibrated it, and quickly set up my laptop in the class room. I showed the students Migraciones for…

    October 12, 2022
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum