RafaelFajardo

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  • packaging pythons

    there are a built in resources for packaging python scripts as executables applications. they seem to work with pygame. they may not work with pygame-zero and so the development environment may need to be more “grownup” than Mu. I imagine Thonny or IDLE will be fine but will have to test. I have a zoom…

    November 15, 2022
  • pyGame explorations on pi-top

    yesterday and today I began learning from – watching – the YouTube tutorial by ClearCode on pyGame (camel-case mine, they use all lower case). The tutorial is four hours long and so is a commitment. because I cant do things the straightforward way, I opt to use the Mu python learning environment on my pi-top…

    November 14, 2022
  • rebuilt my actual desktop

    my desk is built from tubular steel shelving that I bought at the container store over the last twenty years. I have kept my desk on wheels/casters. I’ve also kept many of my other shelving units on casters. I like to be able to reconfigure my workspace as the current project demands. First we (re)shape…

    November 12, 2022
  • hug a veteran

    today is Veterans Day. Yesterday afternoon I created a new template for Scribus so I can fit a 3″ x 5.5″ page onto a 4.25″ x 5.5″ one. I honored the ~15mm printer margin available to my Epson 4800 so I can place page numbers and running heads in such a way as to fit…

    November 11, 2022
  • Tweaked my back

    either in my sleep or while making the bed. I have to add daily exercise to my routine. I’m in a hurry to get to my coffee and to the studio, I need to exercise so that I can make work longer into the future. The version of p5.js used by Kris DB in their…

    November 10, 2022
  • Coptic stitching and Invasores

    last night I stitched the first proof of micro- and nano- role playing games. I shared my findings on social media after taking some documentary images. today I reviewed some online tutorials for creating Space Invaders in P5.js to prepare for a possible collaboration with Eric G. I found a very helpful one from a…

    November 9, 2022
  • Lowering my frequency

    by Friday of last week it began to feel like this diary practice was more about obsession and less about discipline. Or rather that the discipline was making it harder to follow my bliss(es). The accounting was costing too much, becoming the activity itself. This hasn’t been helped by witnessing the changes on the microblogging…

    November 8, 2022
  • Taussig using Benjamin and Burroughs to make sense of Colombia

    I sat down to read a few more pages from My Cocaine Museum. The prose on page 16 is hallucinatory. I’m struck by the reliance on European thinkers to attempt to make sense. In addition to Walter Benjamin and William Burroughs, Taussig calls upon Reichl-Dolmatoff and Goethe. This is a very Teutonic collection. I’m also…

    November 3, 2022
  • Synchronicities

    Activities: Play Return to Monkey Island for a couple of hours to get deeper into fetch quests. The storyteller sub-quest (side quest?) prompts broader map navigation, more so than skill acquisition. It is necessary for earning access to an artifact that may/will become necessary later to retrieve an additional artifact. Map navigation revealed clues to…

    November 2, 2022
  • My Cocaine Museum

    This morning I did a quick web search for coca habitat. The two biggest hits came from the US DOJ and the US DEA. I shouldn’t have been surprised. I spent a couple of hours ordering the necessary materials for my classes that begin in January. I need to ensure that we can add typefaces…

    November 1, 2022
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain
  • not that kind of doctor

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum