RafaelFajardo

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  • A designer must project forward into a potential future to launch an artifact that will, if all goes right, transform a near present or rewrite the future. Jamer Hunt, “Prototyping the Social: Temporality and Speculative Futures at the Intersection of Design and Culture” (via shoutsandmumbles)

    September 14, 2014
  • thecreatorsproject: Announcing The 10 Finalists Of Intel’s Make It Wearable Challenge

    September 14, 2014
  • New Media Exhibit Developer-Interactive Data Visualizations | Exploratorium

    New Media Exhibit Developer-Interactive Data Visualizations | Exploratorium @EDP_Denver Dream Job: This position is an exhibit developer in the New Media Studio, working in the Exploratorium’s non-commercial interdisciplinary research and development environment, in close collaboration with scientists, educators, artists, user research professionals and other exhibit developers.

    September 14, 2014
  • A computer programming classroom in the Soviet Union; a poster on the wall reads ‘Train BASIC Everyday!’, 1985

    September 14, 2014
  • dinosaurspen: UCLA’s SDS Sigma-7 computer. In 1969 this machine became the first node on ARPANET, early packet-switching network and predecessor of today’s Internet.

    September 13, 2014
  • bad-at-games: Hey look! A comics anthology I’m participating in! newlevant: Announcing Chainmail Bikini! At a time when the female perspective and female presence and in gaming has once again come under fire, Chainmail Bikini seeks to celebrate the experience of women as players, makers, and critics of gaming. Female creators have come together to make an…

    September 13, 2014
  • Code may flirt with illegibility, but it must finally cohere logically or it will not work; the language of art can fracture grammar and syntax, can fail to transmit meaning but still cause emotion, and therefore successfully produce rasa. Author and programmer Vikram Chandra. His new book, “The Geek Sublime: the Beauty of Code, the…

    September 13, 2014
  • As with utopian modernism and its attempt to separate Geist from Reason, today’s accelerationists have run into the old problem of differentiating their version of progress from that of capitalist development itself. In his review of the #Accelerate reader, Simon O’Sullivan identifies the crux of the problem as the absent theory of the subject (via…

    September 13, 2014
  • brucesterling: *It’s not a “book,” it’s a new design essay of mine.  However, since it’s shareable on VKontakte, it might make some nice Indian-summer reading for Edward Snowden. http://www.strelka.com/en/press/books/the-epic-struggle-for-the-internet-of-things

    September 13, 2014
  • brucesterling: *Raspberry Pi smart watch

    September 13, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum