RafaelFajardo

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  • kenfrederick: dina silanteva

    September 25, 2014
  • beesandbombs: from the archive >:)

    September 25, 2014
  • karsalfrink: I’ve been tracking the emergence of a “play ethic” in the internet of things / connected products field for a while because most of the projects are so damn utilitarian. This new series of works by Brendan about email is kind of interesting in that regard. Lana in particular is nice because it appears…

    September 25, 2014
  • futurescope: Harvard researchers have created an unthethered jumping soft robot A soft robot that uses an “explosive actuator” to propel itself? Yes, please. IEEE features a weird flesh-tone silicone robot, created by Harvard researchers, that could come straight out of a Cronenberg/Gilliam/Carpenter Mashup. Fortunately, the jumps are still very imprecise. Nevertheless, robotic facehuggers!!!11! The robot’s…

    September 25, 2014
  • cinoh: carpentrix: A lot of people, mostly men, when I say I work as a carpenter, ask me about a toolbelt. I never owned one. I’ve envied and admired M’s, which is worn in like a good pair of boots, but it never felt right to buy myself one, all fresh and stiff. After all,…

    September 25, 2014
  • retro-villain: Dear fellow cutie, There is a theory you might not be familiar with that has been circulating the gamer community for quite some time: that some people have the desire to KILL VIDEO GAMES. If you’re unaware of how to determine who might be killing video games, I’ve started a list for you. People…

    September 24, 2014
  • Cuties Killing Video Games

    Cuties Killing Video Games lunulata: Have YOU killed video games lately? Announce your pride in murdering video games by wearing this shirt, you cutie, you! Killing video games has never been so cute!Proceeds go to feeding hard working game devs at conventions Support diversity in games and awesome indie game devs with this neato and super…

    September 24, 2014
  • That Dragon, Cancer

    That Dragon, Cancer An adventure game about hope in the face of death. A story about raising a son. A parable of grace.

    September 24, 2014
  • Samuel Delany and Octavia Butler: a dialogue

    samueldelany: From a discussion at a panel in 1998: Butler: I’ve wondered, and this may be the audience to put this question to, what the likelihood is of a future in which reading is no longer necessary for the majority of the people. I don’t much like the look of that future, but I wonder…

    September 23, 2014
  • wilwheaton: edwardspoonhands: kboveyart: The Town was Paper Multimedia by KBovey My artwork is based upon the novel Paper Towns by John Green and represents the fragility of the written word and the fandoms built around them. A fandom is a kingdom or domain of fans that come together to discuss and empathise with the characters…

    September 23, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum