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RafaelFajardo

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  • Don’t like Manga Studio? Get this instead.

    introducingemy: naughtyjester: I know I’ve been basically acting as a clown with a sign outside the Manga Studio shop, but I do realize that some people are just too used to other programs to change now. And that’s fine, if you actually work better with it. But part of the reason I went over to…

    October 3, 2014
  • camgirlproject: S1m0ne, Andrew Niccol (2002) The film centres around a producer whose solution to his actress dropping out of a film mid-production is to create a new actress. He creates a virtual image for his film, whose fame takes off overnight and accumulates a fan base. He continues her programming, casting her in films and…

    October 3, 2014
  • robotsinsider: DARPA’s Soft Robot can Change Color According to Surface http://ift.tt/1u8qe1K

    October 3, 2014
  • robotsinsider: DARPA’s Soft Robot can Change Color According to Surface http://ift.tt/1u8qe1K

    October 3, 2014
  • notwifi: iconic word

    October 3, 2014
  • Destiny’s Unintended Critique of Consumerism

    newyorker: Simon Parkin analyzes Destiny, a video game that is, by design, “never completely satisfying”:  “Like World of Warcraft, when you peel back the metaphor, the game offers a bleak (if unintended) critique of consumerism: once you reach the endgame, you become a character that has everything in world. Everything, that is, except for a…

    October 3, 2014
  • Victor Moscoso

    October 3, 2014
  • The 2014 Leonardo Award for Excellence

    Congratulations to our colleague Conor McGarrigle! We are pleased and honored to announce that the 2014 Leonardo Award for Excellence has been awarded to Conor McGarrigle for his article “Augmented Resistance: The Possibilities for AR and Data Driven Art,” published in Leonardo Electronic Almanac (LEA) Vol. 19, No. 1, 2013. Conor McGarrigle is an artist…

    October 2, 2014
  • Brendan Dawes – Six Monkeys

    Brendan Dawes – Six Monkeys Six Monkeys – commissioned by Mailchimp – explores our interactions with email through physical Internet connected objects. Email is often thought of with negative connotations; overflowing inboxes, strategies on how to get to inbox zero, dealing with the constant barrage of spam whilst each week seemingly giving raise to a…

    October 1, 2014
  • hyperallergic: (via At the Guggenheim, Three Critical Takes on Latin America) Let’s start by saying, just in case it’s not obvious, that there’s something nearly impossible about conceptualizing and mounting a show as wide in its thematic and geographic scope as Under the Same Sun: Art from Latin America Today, curated by Pablo León de…

    October 1, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum