RafaelFajardo

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  • November 24, 2014
  • November 24, 2014
  • notgames: “Oculus was extremely smooth – it did what the 90s Sunday supplements advertised VR as doing. But I’m still in doubt as to whether very many people will want to do it. We already attain full immersion with flat screens, simply by being very interested in the content.” — William Gibson and if we…

    November 24, 2014
  • porpentine: my interview with the NYTimes is out woot!

    November 24, 2014
  • prostheticknowledge: Highway at Night Javascript demo by Jani Ylikangas is an in-browser animated scene which is 1k in size (the code above is the actual program): My initial idea was to do a very realistic looking demo of a car driving along a highway on a dark night. I watched some dashcam videos on YouTube…

    November 24, 2014
  • alexainslie: Low Poly Paper

    November 24, 2014
  • alexainslie: Low Poly Paper

    November 24, 2014
  • onceuponacaity: I laughed way harder than I should have.

    November 23, 2014
  • onceuponacaity: I laughed way harder than I should have.

    November 23, 2014
  • scifigeneration: The Evolution of Robots in Film via travisbierwagen

    November 23, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum