RafaelFajardo

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  • Very clearly, a group of people are completely disenfranchised with the direction games are going in, and they don’t know who to blame so they blame anyone who has any sort of say in the industry – but not the people they like. The developers who are still making the games they appreciate – they’re…

    January 27, 2015
  • Blank Arcade returns after its successful 2014 edition in Salt Lake City, Utah. Blank Arcade: Games out of Joint is more than just a sequel, mod or expansion pack. It revisits its own concept through an exhibition of experimental games and artworks that push the boundaries of game design and theory. The curators invite artists,…

    January 26, 2015
  • Blank Arcade returns after its successful 2014 edition in Salt Lake City, Utah. Blank Arcade: Games out of Joint is more than just a sequel, mod or expansion pack. It revisits its own concept through an exhibition of experimental games and artworks that push the boundaries of game design and theory. The curators invite artists,…

    January 26, 2015
  • “Governor,” a reporter asked, “what is an intellectual luxury?” Reagan described a four-credit course at the University of California at Davis on organizing demonstrations. “I figure that carrying a picket sign is sort of like, oh, a lot of things you pick up naturally,” he said, “like learning how to swim by falling off the…

    January 26, 2015
  • Design is in flux. Where its practitioners were once expected to produce chairs, lamps, logos and letterheads, today their work is often less visible. Increasingly, design is concerned with interactions and experiences—it’s about software and the vast systems that power it. We asked nine top designers to talk about their craft and what it means…

    January 26, 2015
  • Interactive storytelling is also much harder than it looks. Museums should make time for slower digital experiences (via iamdanw)

    January 25, 2015
  • The subjective thinker is not a scientist-scholar; he is an artist. To exist is an art. The subjective thinker is aesthetic enough for his life to have aesthetic content, ethical enough to regulate it, dialectical enough in thinking to master it. From Concluding Unscientific Postscript to Philosophical Fragments by Søren Kierkegaard (via kierkegaarddane)

    January 25, 2015
  • I knew artspeak had reached a self-congratulatory low when I recently heard a curator refer to her “blogging practice.” (via magnificentruin)

    January 25, 2015
  • dynamicafrica: A Brief History of Cumbia and its African Roots. Like many dance and music styles that have emerged and have been popularized throughout Latin America, and in Latin American diaspora communities, Cumbia has its backbone and roots in the culture, traditions and practices of the enslaved Africans brought to this region of the world.…

    January 25, 2015
  • Formalism: Once More With Feeling

    dropouthangoutspaceout: So discourse being what it is, we (and by “we” I mean a subset of game studies academics, game designers and critics) have somehow found ourselves back discussing the merits or pitfalls of formalism, alongside the creation of the (what I think is misguided) concept of “ludoessentialism”. I think, for all the frustration I…

    January 25, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum