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RafaelFajardo

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  • code drawings 2012

    code drawings 2012 begin with this post. this post is a marker for the web catalog. View On WordPress

    June 15, 2018
  • code drawing 2013 02 02 in Scratch

    code drawing 2013 02 02 in Scratch code drawing 2013-02-02 in Scratch 2.0 which exists in the browser and is served via scratch.mit.edu. this code drawing can be viewed and run via https://scratch.mit.edu/projects/10056794/ with a dependency on Flash. View On WordPress

    June 15, 2018
  • Nr. 1 (2018)

    Nr. 1 (2018)

    June 14, 2018
  • Two Hundred Fifty Things an Architect Should Know

    Two Hundred Fifty Things an Architect Should Know an admirable and poetic list

    June 13, 2018
  • Men, Writing, Etc.

    plaidadder: So, while for some reason everyone here is engulfed in one of tumblr’s periodic debates about whether or how to police writing done largely by women for women for free, in the world of contemporary fiction there’s a meltdown going on right now over men who get paid for writing literature, and the men…

    June 12, 2018
  • azspot: “Throughout Teilhard’s lifetime, Catholicism still adhered to the picture of an essentially static and unchanging cosmos. During the last century, however, Teilhard became one of the very few Christian thinkers to acknowledge that the Darwinian revolution and contemporary cosmology … [have] important implications for theology. In the first place, … the sciences have shown…

    June 9, 2018
  • azspot: “To worship was formerly to prefer God to things, relating them to him [sic] and sacrificing them for him. To worship is now becoming to devote oneself body and soul to the creative act, associating oneself with that act in order to fulfill the world by hard work and intellectual exploration.” — Pierre Teilhard…

    June 9, 2018
  • protoslacker: “See the bomb robot is interesting because, until it blew someone up, and the robot itself was seen as a weapon, bomb robots were pretty non-controversial, ya know? Everyone was in agreement that sending a robot in to diffuse a bomb was going to save a human (potentially). It was a no brainer. But…

    June 9, 2018
  • nerdgasrnz: lore: you can replenish your health by…: drinking water, breathing fresh air, eating a wild strawberry… you can restore your mana by…: listening to folk music, breathing fresh air applies to this one as well… taking a walk… I suddenly feel less pessimistic about these suggestions for improving mental health purely bc it’s worded…

    June 9, 2018
  • Detroit: Become Human (2018) -Exploitative Sci-Fi for Gamers

    videogamesincolor: The Following article contains major spoilers for Detroit: Become Human Folk can’t quite believe DBH’s player base loves Markus by an 80% plus margin. It’s like Grey’s Anatomy doesn’t exist or something. On some level, Quantic Dream’s video games following Beyond: Two Souls are going to be a mechanical refinement of their gameplay, and…

    June 9, 2018
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum