RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • Design Explosions: Mapping on iOS — Design Explosions — Medium

    Design Explosions: Mapping on iOS — Design Explosions — Medium Design Explosions Issue #1: Mapping on iOS Hullo! Design Explosions is a new series by UX Launchpad, a one-day, hands-on, fun design class based in sunny Seattle. Today we’re going to use Google Maps and Apple Maps as a design lesson. **A crazy deep exploration…

    February 18, 2015
  • Residents May Have to Flee the São Paulo Water Crisis

    Residents May Have to Flee the São Paulo Water Crisis dbreunig: The NYTimes writes: In a meeting recorded secretly and leaked to the local news media, Paulo Massato, a senior official at São Paulo’s water utility, said that residents might have to be warned to flee because “there’s not enough water, there won’t be water…

    February 17, 2015
  • bobbycaputo: Rare photos from a 1965 Selma March participant’s POV

    February 17, 2015
  • publicartfund: “ art and creativity have much to offer the world outside the arts. artistic thinking is based on constant awareness of potentiality – of the idea that reality is malleable, relative, and that, through my actions, I can affect and change the world. art can touch people deeply; experience isn’t just in the head,…

    February 17, 2015
  • “This is one of the questions that Peter Reinhardt, CEO and co-founder of Segment, asks in a timely post, Replacing Middle Management with APIs. Services like Uber replace a layer of task management with software APIs. Customers use an app interface to enter their data into the system. Reinhardt represents this in pseudocode as: uber.drive(card,…

    February 16, 2015
  • behindsuchgreeneyes: Me and my mutual followers that never seem to actually talk but we like and reblog each other’s posts:

    February 16, 2015
  • ShAkira!

    February 16, 2015
  • Asking for things is hard.

    adrianparsons: After being laid off, an ex-coworker asked me to write a recommendation for him on LinkedIn. I didn’t hesitate to say “yes”. A few weeks later, a friend trying to grow her career as a comedian asked me to retweet her latest joke. I didn’t hesitate to say “yes”. I was surprised when I…

    February 15, 2015
  • it’s a(door)able

    it’s a(door)able go play “it’s a(door)able”, and then support it, too!

    February 14, 2015
  • prostheticknowledge: Dreeps iOS game is an RPG with minimal involvement – you set an alarm clock for when you and your character wish to awaken after sleep, and you can observe the journey of your character throughout the day: For you who don’t have time anymore to play RPG, “Alarm Playing Game” is a new…

    February 14, 2015
←Previous Page
1 … 313 314 315 316 317 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum