Skip to content

RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • Asking for things is hard.

    adrianparsons: After being laid off, an ex-coworker asked me to write a recommendation for him on LinkedIn. I didn’t hesitate to say “yes”. A few weeks later, a friend trying to grow her career as a comedian asked me to retweet her latest joke. I didn’t hesitate to say “yes”. I was surprised when I…

    February 15, 2015
  • it’s a(door)able

    it’s a(door)able go play “it’s a(door)able”, and then support it, too!

    February 14, 2015
  • prostheticknowledge: Dreeps iOS game is an RPG with minimal involvement – you set an alarm clock for when you and your character wish to awaken after sleep, and you can observe the journey of your character throughout the day: For you who don’t have time anymore to play RPG, “Alarm Playing Game” is a new…

    February 14, 2015
  • mostlysignssomeportents: Impossible Programs: a great lecture on some of computer science’s most important subjects Here’s a 40-minute video in which Tom Stuart gives a talk summarizing one of the chapters from him new book Understanding Computation, describing the halting state problem and how it relates to bugs, Turing machines, Turing completeness, computability, malware checking for various…

    February 14, 2015
  • hyperallergic: This month the Smithsonian Libraries Artists’ Books Collection launched an online platform that unifies artists’ books from across several Smithsonian collections. The site was announced last week, with a search that gathers over 600 titles. READ MORE

    February 14, 2015
  • booksfromthefuture: Superbold — Book about heavy fonts by Christoph Laurisch

    February 14, 2015
  • hyperallergic: Jeremy Bailey has intense, questioning blue eyes. They peer at me from banner space as I wander across the far flung reaches of the Internet, trying my very best to ignore them. In one Facebook ad, he holds a geometric sculpture in his palm, inviting me to purchase a $25 tote bag printed with the…

    February 13, 2015
  • Explaining his ideas to Japan Times in 2001, Ekuan said, “Design to me has always meant making people happy. Happy in the sense of creating items that provide comfort, convenience, function, aesthetics and ethics. I used to do a lot of research, fieldwork, wanting to understand the psychology of human needs and response.”

    February 13, 2015
  • If dishwashers were Iphones

    If dishwashers were Iphones mostlysignssomeportents: My latest Guardian column is design fiction in the form of an open letter from a dishwasher company whose kitchenware marketplace and Dish Rights Management system is under fire. * The Kitchen Store and Speckless Disher are the best dishwashing experience in the world Before the…

    February 13, 2015
  • Capitalism’s grow-or-die imperative stands radically at odds with ecology’s imperative of interdependence and limit. The two imperatives can no longer coexist with each other; nor can any society founded on the myth that they can be reconciled hope to survive. Either we will establish an ecological society or society will go under for everyone, irrespective…

    February 13, 2015
←Previous Page
1 … 314 315 316 317 318 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum