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tacanderson: Designers Imagine Creative Ways That Boston Can Live When It’s Mostly Underwater As climate change raises sea levels, many cities face the near certainty of flooding in the future. Take Boston. By 2100, forecasts show water levels climbing by five to six feet in its Harbor area, meaning that 30% of the city could…
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FedEx won’t ship milling machine that makes untraceable guns
mostlysignssomeportents: Defense Distributed sells a $1500 digital mill called the Ghost Gunner. Among other things, it can carve an aluminum AR-15 rifle body without a serial number. FedEx refuses to ship it. Read the rest…
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Notes from “The Information” by James Gleick
February 25, 2015 Chapter 4. To Throw the Powers of Thought into Wheel-Work The complexities she [Ada Lovelace] encountered for the first time became familiar to programmers of the next century: How multifarious and how mutually complicated are the considerations which the working of such an engine involve. There are frequently several distinct sets of…
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Notes from “The Information” by James Gleick
February 25, 2015 Chapter 4. To Throw the Powers of Thought into Wheel-Work Her exposition took the form of notes lettered A through G, extending to nearly three times the length of Menabrea’s essay. They offered a vision of the future more general and more prescient than any expressed by Babbage himself. How general? The…
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Notes from “The Information” by James Gleick
February 25, 2015 Chapter 4. To Throw the Powers of Thought into Wheel-Work …ne winter she grew obsessed with a fashionable puzzle known as Solitaire, the Rubik’s Cube of its day. Thirty-two pegs were arranged on a board with thirty-three holes, and the rules were simple: Any peg may jump over another immediately adjacent, and…
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reckon: A Humument” (4th ed.) by Tom Phillips is downloadable (PDF): http://t.co/JxylwNuUpe
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Tenth anniversary edition of A Theory of Fun for Game Design
mostlysignssomeportents: Hard to believe it’s been ten years since the initial release of Raph Koster’s indispensable A Theory of Fun for Game Design, a book that does for game-design what Understanding Comics did for sequential art. Koster and O’Reilly have produced a tenth anniversary edition, which updates all the interior art (all-color, now!), and takes…
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Liberation theology, instead of legitimating the status quo, tries to read reality, history, and the Bible not from the side of the powerful, but from the side of the pain. Its beginning point is not sin management, but “Where is the suffering?” This makes all the difference in how we read the Bible. God sees…
