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RafaelFajardo

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  • xcyclopswasrightx: This is where art is made Part III Steve Ditko (1960)Jim Lee (2006)Terry Moore’s Abstract StudioErik LarsenStacey Lee Mike Norton (2007 and 2012)Tim Townsend Parts 1 – 2 – 4 – 5

    March 3, 2015
  • xcyclopswasrightx: This is where art is made, part IIMarc Silvestri – Phil Noto – Chris Weston – John Byrne – Mike Mignola – Frank Cho – JOCK – Michael Lark – Joe Quesada – James Jean Parts 1 – 3 – 4 – 5

    March 3, 2015
  • digitalcoleman and rafaelfajardo set out to test the limits of the Zortrax 3D printer and software. We set the device to print an entire side of the Marcel Duchamp chess set in one pass. It was a twenty-hour print job. The unit created supports that encased each of the pieces in a cylinder that required…

    March 2, 2015
  • March 2, 2015
  • That Valentine’s Day fell on the same weekend was not lost on the conference organizers, who curated an exhibition of games themed around love, which emphasized the passions play ignites, from the erotic to the tender to the familial. Other curatorial themes presented a general survey of fresh and controversial developments: “rejection” focused on banned…

    March 2, 2015
  • Wiki creator reinvents collaboration, again

    Wiki creator reinvents collaboration, again protoslacker: The engine of the Internet is collaboration, which this blog is dedicated to exploring. True Internet collaboration began with the wiki — which just underwent a complete transformation [Snip] A conventional wiki, says Mike Caulfield, is “a relentless consensus engine.” A federated wiki may eventually yield consensus, but it…

    March 1, 2015
  • brucesterling: xcyclopswasrightx: This is where art is made: Jeff Lemire – Joe Kubert – Travis Charest – Alex Maleev – Esad Ribic – Daniel Clowes- George Perez -Jack Kirby –  Alex Ross Parts – 2 –3 – 4 – 5 *Comics guys hard at work at their drawing boards, and boy, that is hard labor, as a mere novelist I frankly…

    March 1, 2015
  • Connected Tiles using Bitflags

    mflux: So lately I’ve been working on a city-simulator. I’ve tackled a lot of interesting problems and have been posting some progress shots on Twitter. Sometimes I get requests for a writeup on my process, this is generally a good thing, people are interested in what I’m making, and I get to spew out my…

    March 1, 2015
  • ME&R ISSUE #0  LAUNCHED

    meandrzine: ME&R’s first issue has arrived for your enjoyment, everyone! Issue #0 is the prototype issue of ME&R, an alt/indie/art games zine. This issue is exploring the theme of ‘Travelling’. DOWNLOAD ME&R ISSUE #0 – TRAVELLING The issue is available on a pay what you want scheme – and can be downloaded for free if…

    February 28, 2015
  • All this code translation is not unproblematic. There is a kind of cultural colonization that occurs when the scripting/coding language is based on English. Non-English speakers & programmers are limited in their understanding of the programming logic and the language play of code poetry. I can imagine a purer kind of translation, in which the…

    February 28, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum