RafaelFajardo

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  • March 11, 2015
  • March 11, 2015
  • March 11, 2015
  • dezeen: This solitary wooden cottage is situated on the Norwegian island of Vega »

    March 11, 2015
  • March 11, 2015
  • nevver: The cabin in the woods

    March 11, 2015
  • an-overwhelming-question: Gustav Klutsis – Design for a screen-tribune kiosk for the fourth congress of the comintern and fifth anniversary of the october revolution (1922)

    March 11, 2015
  • thedesignwalker: reclaimed wood

    March 11, 2015
  • cinoh: House for Mother by Förstberg Arkitektur och Formgivning

    March 11, 2015
  • cinoh: finn-wilkie: Smiljan Radic, Casa A, San Clemente, 2008 www.scielo.cl/art14.pdf/

    March 11, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum