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RafaelFajardo

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  • The old Porsches, the old Mercedes-Benzes, they had some integrity, some value for the Morlocks, for the third owners, for the hobbyists. They endured. They were like old Rolexes; expensive to run but durable by design. That’s no longer desired, if it ever was. Avoidable Contact: the watery Big Bang, the 32-step power steering fluid…

    March 14, 2015
  • MIT Media Lab guys building tech from cyberpunk novels

    brucesterling: http://hackaday.com/2014/03/15/remembering-the-future-scifi-novel-tech-seen-at-sxsw/ “Remember the days when the future was console cowboys running around cyberspace trying to fry each other’s brains out? MIT Media Lab remembers too. They have a class called MAS S65: Science Fiction to Science Fabrication in which students are trying to create hardware inspired by technology imagined in the works of legendary…

    March 14, 2015
  • A war game that helps child survivors of war

    mostlysignssomeportents: Rather than focusing on the heavily armed soldiers who populate most war games, This War of Mine made headlines last year by simulating the experiences of a very different group of people: civilian survivors. Now its developer 11 Bit Studios is going a step further, with new downloadable content whose proceeds will benefit the…

    March 14, 2015
  • reluctantconquistador: Day 220: Little animation I made on Flipnote of my brother’s (estebanfajardo) game because I was so excite yesterday. Background music of Anamanaguchi. This is awesome! (Source: http://reluctantconquistador.tumblr.com/)

    March 14, 2015
  • It is reported that at certain times when Drivers attempt to release the doors at the station, the Train Management System (TMS) indicates that the beacons cannot be detected, preventing the doors from opening. The location of the train then needs to be inputted into the TMS, allowing the doors to open. In some instances,…

    March 14, 2015
  • It just isn’t actually true that Silicon valley is an “ecosystem for the development of ‘disruptive technologies’ whose growth and success can be attributed to the incessant formation of a multitude of specialized, diverse entities that feed off, support and interact with one another,” to borrow a rather breathless quote from some starry-eyed urban researchers…

    March 14, 2015
  • Where next for media theory? I’m thankful to Geert Lovink for his recent provocation on this question. Lovink thinks we have entered a post-Snowden era of media. So called ‘new’ media is dead, just as God is dead. Or, to vary the frame of reference, the ebullient schizo era of anything could happen gave way…

    March 14, 2015
  • likeapairofbottlerockets: calling it now: the future is gonna involve a lot of dumb stuff on people’s faces

    March 14, 2015
  • hamykia: nenufair: Isn’t Spanish just beautiful Ojos de cordero degollado, I just realised don’t judge me

    March 14, 2015
  • Contrary to certain now popular narratives by latecomers, not everybody went gaga over ‘new media’ in that period, which stretches perhaps from the popularization of cyberpunk in 1984 to the death of the internet as a purely scientific and military media in 1995. There were plenty of experimental, critical and constructivist minds at work on…

    March 13, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum