RafaelFajardo

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  • It upends the logic of a regular shop. “The priority isn’t ‘get as much as you can for that item in the marketplace,’ ” Ms. Tobin said. “The priority becomes the artist’s intention and what we all think is right for that work.” For the Walker Art Center, a Shop That Peddles Evanescence – NYTimes.com…

    March 18, 2015
  • mostlysignssomeportents: Rachel Kalmar’s datapunk quantified self sensor array 1, Institute for the Future, Palo Alto, California, USA on Flickr.

    March 18, 2015
  • Critical Making? |

    Critical Making? | “The use of the term critical making to describe our work signals a desire to theoretically and pragmatically connect two modes of engagement with the world that are often held separate–critical thinking, typically understood as conceptually and linguisticaly based, and physical ‘making,’ goal-based material work.” Matt Ratto, “Critical Making: Conceptual and Material…

    March 17, 2015
  • What do we prioritize when we talk about Digital Arts Marketing?: 1) Enabling more diverse people to access, co-create and appreciate artforms that take digital culture as their tools, subject and medium? or 2) Deploying existing digital and social media to grow audiences and so increase the income for all existing artforms? Digital Arts Marketing…

    March 17, 2015
  • #AltGames #AltGames #AltGames – Fireside by Game Jolt

    #AltGames #AltGames #AltGames – Fireside by Game Jolt James Earl Cox III (@thebatman) has created a compendium of contemporary #AltGames for us to experience. This compendium serves to help map the contours of the space, and works as an SEO hack. The latter is a political gesture meant to make visible, while the former is…

    March 17, 2015
  • #AltGames #AltGames #AltGames – Fireside by Game Jolt

    #AltGames #AltGames #AltGames – Fireside by Game Jolt in order to help the effort: altgames (#AltGames) are an important (re)assertion and (re)affirmation of an inclusive aesthetics for videogames. It has no choice but to identify as an alternative aesthetics as its practitioners are intersectionally and redundantly marginalized by mainstream ones. An important link is the…

    March 17, 2015
  • March 17, 2015
  • Most videogames fail.

    mikebithell: Make your game for mobile.Make your game for console.Make your game for anything but PC.Make your game for PC first.Make your game free to play.Make your game $60.Make your game $20.Make your game shareware.Make your game on facebook.Make your game appeal to youtubers.Make your game into a gif on twitter.Make your game about a…

    March 17, 2015
  • rubberninjers: coastrobbo: theoneandonlysputnick: Cards Against Humanity’s booth at Pax was literally made of cardboard. They were also handing out free condoms to promote their new game “Clusterfuck”. Which is a game about having sex with your friends. Cards Against Humanity is one of the most satirical existential commentary on the human concept of comedy I’ve…

    March 17, 2015
  • Google Offers Cheap Storage for Certain Kinds of Data

    Google Offers Cheap Storage for Certain Kinds of Data stoweboyd: Google’s long game, in other words, is positioning itself as the cloud computing company for all kinds of data analysis, something that it at the heart of its search engine business. “It’s not about storage, it’s about what you’ll do with analytics,” said Tom Kershaw,…

    March 17, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum