RafaelFajardo

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  • Design fiction’s efforts to create imaginative realisations of technology, which consciously try to evoke discussion that avoids polarising opinion, have a key ingredient, I think. Unlike the new worlds of sci-fi novels, or the ultra-detailed visuals of futuristic cinema, their stories are unfinished. Minority Report is not about critical design because its narrative is closed.…

    March 19, 2015
  • The ties between scientific speculation, technological imagination and sci-fi are close, and complex, even if genuinely new ideas most often come up in the tech arena first. Arthur C Clarke is often cited as a techno-visionary for his ideas about geostationary communication satellites, but these were first outlined in 1945 in a technical essay, not…

    March 19, 2015
  • “Game makers don’t have established tools for hitting those emotional notes,” he continues. “We don’t think about our work from an emotional place, which limits us so much. The hole is an emotional mechanic, fundamentally… more importantly, the hole is magnetic. It’s enigmatic, it’s simple. It’s so elemental it cannot be ignored. It asks questions…

    March 19, 2015
  • An interview with Juliana Cuervo!

    wallpaprapp: Juliana is an illustrator and animator from Colombia. She’s a huge fan of graphic design, crafts, comics, popcorn & banana cheesecake. Read More

    March 19, 2015
  • The Unicode Consortium has launched a very controversial project known as Han Unification: an attempt to create a limited set of characters that will be shared by these so-called “CJK languages.” Instead of recognizing these languages as having their own writing systems that share some common ancestry, the Han unification process views them as mere…

    March 19, 2015
  • dribbblepopular: Robounicorn http://ift.tt/18PZBse

    March 19, 2015
  • spodiddly: lovelytreknote: The Naked Time♪ Riley ♪ : and now, crew, one more time! #I love this exchange so much #they both check their anger and frustration and consciously stop taking it out on each other #and they both forgive each other for snapping #and I like to imagine a few days later on the bridge Uhura starts subtly…

    March 19, 2015
  • The Kitchen: Anicka Yi: You Can Call Me F

    The Kitchen: Anicka Yi: You Can Call Me F iandeleonarts: For You Can Call Me F, The Kitchen’s gallery will function as a forensic site in which the artist aligns society’s growing paranoia around contagion and hygiene (both public and private) with the enduring patriarchal fear of feminism and potency of female networks. Anicka Yi’s…

    March 19, 2015
  • technoccult: Lighten Up by Ronald Wimberly

    March 19, 2015
  • zerostatereflex: New 3D printer births fully-formed objects out of molten plastic. 3D printing just got WAY more badass. Briefly, “The process works as the result of an incredibly well-controlled system, hinged on the basic principle that light hardens resin, while oxygen keeps it soft. With this in mind, a single pool of resin is placed…

    March 19, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum