RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • prostheticknowledge: Face Capture Smartphone computational photography app Seene is working on a feature to scan your face in 3D without the need of additional sensors. These scans can then be used for 3D avatars or 3D printing, and should be out in a few months time: Seene has created a pipeline for high-resolution 3D face…

    May 8, 2015
  • hyperallergic: Looney Tunes as Muse

    May 8, 2015
  • It is about the learning, but it is also about the technology and the opportunities that it provides us. They are no longer separate. It’s not about the technology…or is it? (via gjmueller)

    May 8, 2015
  • Difference Engine 20th anniversary edition

    mostlysignssomeportents: Hard to believe it’s been 20 years since the original publication of The Difference Engine, William Gibson and Bruce Sterling’s seminal cyberpunk alternate history about a Victorian England dominated by mechanical computers. I was privileged to write the introduction to this 20th Anniversary special edition, which also includes new material from Bill and Bruce…

    May 8, 2015
  • Ellsworth Kelly, Untitled – Green with Red, 1964-1965

    May 8, 2015
  • thedavidoreilly: ICYMI: these rigs are free to use. And a bunch are now compatible with Unity. 💙 http://davidoreilly.com/downloads (Source: http://blog.davidoreilly.com/)

    May 7, 2015
  • Cuteness is a way of aestheticizing powerlessness. It hinges on a sentimental attitude toward the diminutive and/or weak, which is why cute objects—formally simple or noncomplex, and deeply associated with the infantile, the feminine, and the unthreatening—get even cuter when perceived as injured or disabled. So there’s a sadistic side to this tender emotion, as…

    May 7, 2015
  • sagansense: theverge: SpaceX’s emergency escape plan for astronauts was just tested successfully. Boom. History in the making, space cadets…

    May 6, 2015
  • Feliz cinco de mayo. Asi celebran los expertos.

    May 6, 2015
  • andreblyth: A misty shore; watching others drift. http://andreblyth.itch.io/boat André’s show of his games and prints is opening soon in Denver, Colorado, USA.

    May 4, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum